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Slime Rancher v0.4.3 Discussion Thread

PostPosted: Wed Feb 08, 2017 12:55 pm
by Nick
We released a small patch today containing mostly fixes and technical things:

viewtopic.php?f=10&t=3782&p=29824#p29824

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Wed Feb 08, 2017 1:02 pm
by Dragonking
Nick u bastered I'm at school and can't

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Wed Feb 08, 2017 1:35 pm
by PrismSlime
saw you fixed that wall by the honey gordo i sent it~ it's hard to properly describe those collision bugs sometimes. as 0.5 draws closer, and 0.6 maybe a few months after that, i'm still really curious as to the other updates leading to 1.0. i'm sure there'll be loads of fine-tuning and graphical updates, but i'm not really sure what else could be added that would be significant enough to be labeled as a +0.1 version update if the glass desert is indeed meant to be the final one. do you and the other devs have any ideas past that? and are you waiting until 0.6 to update the roadmap?

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Wed Feb 08, 2017 3:42 pm
by HIME
I don't get the joke.
Can someone explain it to me?

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Wed Feb 08, 2017 5:57 pm
by MarappaTheRancher13
uhh nick
N I CK THE GAME BUGGED UP}
NICKOLAS?!?!?!??!?!

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Fri Feb 10, 2017 11:01 am
by GreatRancher
Wow!It have been long I didn't come to the forums, but I'm still playing Slime Rancher.
Holographic looking slimes?
o.O
That sound interesting for some science Lab creations.
Also, that ruins, look beautiful.

Edit:WAIT!They're...escaping of the Ranch?!?That sounds difficult, the one we were looking forward too, but probably that means new upgrades.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 13, 2017 7:30 am
by Dragonking
There should be an upgrad to keep quantums in corrals

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 13, 2017 5:18 pm
by z0mbiesrock
Public Service Announcement:

Image

Refinery capacity is NOT unlimited. It caps at 999 for a specific resource, then refuses any excess of that resource.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 13, 2017 5:42 pm
by PrismSlime
i coulda told ya that. i've been maxed out on all plorts for almost a month by now. just waiting on higher tier extractors so i call max out the other resources.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 13, 2017 7:44 pm
by sarahhannah
Dragonking wrote:There should be an upgrad to keep quantums in corrals

Maybe the music box upgrade will keep the quantums content in the corral. . . And keeping the auto-feeder full at all times?

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 13, 2017 7:51 pm
by PrismSlime
that'll no doubt help. likely enough to keep them contained for the most part. even my booms rare cause any problems.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 13, 2017 8:03 pm
by sarahhannah
GreatRancher wrote:Wow!It have been long I didn't come to the forums, but I'm still playing Slime Rancher.
Holographic looking slimes?
o.O
That sound interesting for some science Lab creations.
Also, that ruins, look beautiful.

Edit:WAIT!They're...escaping of the Ranch?!?That sounds difficult, the one we were looking forward too, but probably that means new upgrades.


So true, GreatRancher

The Quantum slimes will be fun and scary at the same time. And.. . .

The ruins are very beautiful. I want to splash down in the lower level and run through some secret passages!!!

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Tue Feb 14, 2017 9:07 am
by CakeFlour
Something about those Quantum Slimes. Idk if that was a glitch, but it seems like they are able to phase through the Force Fields in the Corrals O.o

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Tue Feb 14, 2017 9:50 am
by PrismSlime
that was explained in a twitter post. apparently those are "alternate realities" that a quantum slime creates for itself, that will disappear after some time.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Tue Feb 14, 2017 2:42 pm
by Dragonking
So trippy but lost the link for nicks Twitter posts for ruins @nickpopovitch


Plz help me

#ocean zone

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Fri Feb 17, 2017 5:06 am
by PrismSlime
with the new place-able lights as an upcoming aesthetic, i feel like we could also use some "fireworks" in the form of the effect used for opening treasure pods. they were never meant to re-close in the first place and are too pretty to end up at a point where they can no longer be seen: Image

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Sat Feb 18, 2017 10:10 am
by TheJewelOfJool
PrismSlime wrote:with the new place-able lights as an upcoming aesthetic, i feel like we could also use some "fireworks" in the form of the effect used for opening treasure pods. they were never meant to re-close in the first place and are too pretty to end up at a point where they can no longer be seen: Image

THIS.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Sun Feb 19, 2017 3:42 pm
by WOLRUS
What about the ruins? Are they in game yet?

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Sun Feb 19, 2017 3:52 pm
by ziulyx
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Sun Feb 19, 2017 5:22 pm
by z0mbiesrock
ziulyx wrote:
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!


But aren't the quantum slimes already in the game's code?

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Sun Feb 19, 2017 5:44 pm
by ziulyx
They're probably just testing for bugs. The quantum slime seems like a lot of bugs could happen.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 20, 2017 11:01 am
by z0mbiesrock
BTW, the bug where I can't get the blue/gray warp tech and the taming bell is still present. I still can't access them. :(

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 20, 2017 12:05 pm
by GreatRancher
CakeFlour wrote:Something about those Quantum Slimes. Idk if that was a glitch, but it seems like they are able to phase through the Force Fields in the Corrals O.o

No.They didn't really escape...is an alternative future of what would it happen if it escapes.

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 20, 2017 6:02 pm
by WOLRUS
z0mbiesrock wrote:
ziulyx wrote:
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!


But aren't the quantum slimes already in the game's code?

I'm no hacker :( And I'm not going to make the devs mad just to see one! Can't...wait...for...Maaarrch! Waah! And I swear the ruins and the quantum slimes are a Subnautica reference to Precursor Bases and Warpers. Grr. If you look at the door, the blocking material looks almost exactly the same as the Base door blocker. And the quantum slime...bending physics? Being in multiple places at once? Smells fishy...(and not just because the warper is one.)

Re: Slime Rancher v0.4.3 Discussion Thread

PostPosted: Mon Feb 20, 2017 6:07 pm
by EmeraldPlay
z0mbiesrock wrote:
ziulyx wrote:
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!


But aren't the quantum slimes already in the game's code?


You're right! They are spawnable, but only through mods/hacking.