I also have the feeling that coops have to be buffed a lot in the future versions of the game. Right now they really seem to be useless compared to gardens.
Besides the fact that the population speed needs to be increased I would also wish a more special use for the chickens that makes the difference between them and the plant based food.
I mean: Why would you ever use chicken coops if you can also build gardens for the same effect if you just mix up the meat eating Slimes with a fruit or vegetables eating one?
A way to make the chickens more special and useful besides fruits and vegetables could be by making most of the valuable Slimes you will find in the later game being carnivores and reducing the worth of the plant eating Slimes' Plorts there, for example of the Honey Plorts.
That way you don't get around having some chicken coops if you want to have the most valuable Largo combinations you can possibly get in your ranch.
xenander wrote:They do populate. The info on them says you shoudln't have more than about 12 else they get 'anxious'. I've had about 20 max.
Seems there's an RNG about when they stop.
Anyway they don't make a lot of food that's true, so I found its bets to make largos with the meat only slimes.
What we cannot tell is the age of the hens/roostros and that is an issue. If you have three roostros and want to take two away, which one do you leave? You won't know which one is about to age out so that gets risky.
Yes, they do, but not fast enough. Try out the fully upgraded gardens and compare them to fully upgraded chicken coops. You will see that they are way more effective.
Also the thing with the aging of the chickens is another fact that makes them less useful compared to gardens. Yes, gardens have to be replanted sometimes, but that's no problem as long as you don't completely forget it.
xenander wrote:Anyway they don't make a lot of food that's true, so I found its bets to make largos with the meat only slimes.
That's what we are talking about. And in the end you always just take gardens instead of coops because they are just way more efficient.
That's the issue about it in the current playtest version, but of course the developers will make some changes about that now that the problem is reported to them.
Still I find that a good opportunity to talk about what changes could be made in the game and which new things could be implemented to make coops more useful and special.
Even if the population speed gets increased there's still the question of what makes you deciding to build coops
and gardens in your ranch at the same time.
As long as it's so efficient to mix the meat eating Slimes with plant eating ones you will never need both of them. You either decide for one of it and don't build anything else.
And because there are more plant eating Slimes than carnivorous ones at the moment you will always take gardens instead of coops, as long as chickens don't get an additional use to them, even if the chicken populations speed gets buffed to equal the growing speed of the gardens. Only if they populate faster compared to gardens growing their plants you will decide to build coops.
In this scenario it would make sense to create both gardens and coops, because most of the Slimes are herbivores, even one of the most valuable ones: The Honey Slime.
So if my conclusion is correct the chicken population speed needs to be increased to be a little bit higher than the speed in that the gardens grow their plants. If the Honey Slime doesn't get reduced in it's Plort's worth too much (and I bet it will be reduced at least a little bit) then this way there would be a balance between the usefullness of chicken coops and gardens.
The fact that chickens can age would push the balance a little more into the direction of the gardens, but as if most of the later game's Slimes appear to be carnivores a coop would be even more useful in that whole scenario.
Either way the Honey Plort's worth has to stay quite high so that the player doesn't decide to build no gardens anymore, but coops instead of it.