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Re: Slime Rancher v0.4.1 Discussion Thread

PostPosted: Sat Dec 31, 2016 2:30 pm
by NapalmFlame
Lots of good stuff's happened since I was last here, its lookin good! Would still love to see a plort-o-vac for free-range ranching though, since it gets a bit wild when you've got about a hundred honey tabby largos going wild in the, uh... wilds. Still, 10/10 would ranch those kitties again

Re: Slime Rancher v0.4.1 Discussion Thread

PostPosted: Sun Jan 01, 2017 9:40 pm
by Onyxdragon
base4 wrote:Image
Rad Slime.


*siren sounds* *takes out a megaphone* THIS IS THE PUN POLICE PUT YOUR HANDS UP THAT LEVEL OF PUN IS ILLEGAL

Re: Slime Rancher v0.4.1 Discussion Thread

PostPosted: Mon Jan 02, 2017 1:17 am
by billango
Hello. New rancher here! I'm loving the game so far but there was one tiny problem I found during my exploring. I found that it is possible to get physically stuck behind the Tabby Gordo slime if you jump behind it (I was trying to get back some chickens I shot behind it. Oops). At that point I didn't have a jetpack, so there was no way to jump out of it.

Fortunately some tar slimes spawned and found me and I actually was able to use them to rocket jump out of the spot (The tar slimes are my friends now), but if none had spawned, I would have had to quit the game without saving and lose my progress.

So yeah, just a tiny issue I ran into. Keep up the great work. Love the game!