SnailsAttack wrote:This sounds really complicated?
ShiftyCake wrote:What is the point of their function however? What would you want them to provide to the Ranch Everything the game developers add to the game requires computation and memory, which is a limited resource. It isn't good game design to add mechanics just for the sake of it, each feature added to a game needs a clear goal and must be definable within the scope. Otherwise they're wasting their time and resources.
If you think this feature can provide something significant to the game experience, than explain how and why.
RockSlime wrote:ShiftyCake wrote:What is the point of their function however? What would you want them to provide to the Ranch Everything the game developers add to the game requires computation and memory, which is a limited resource. It isn't good game design to add mechanics just for the sake of it, each feature added to a game needs a clear goal and must be definable within the scope. Otherwise they're wasting their time and resources.
If you think this feature can provide something significant to the game experience, than explain how and why.
Maybe they could add the ability to steal slimes from those ranchers because of them having a ranch, and they could set up different ways that each rancher ranches the slimes(like Mochi Miles would probably have a lot of largos of the most expensive slimes and Ogden would have a lot of slimes that eat veggies), and you could maybe sabotage other ranchers and they could come after you and steal your slimes if they catch you.
TheGreciansHousehold wrote:RockSlime wrote:ShiftyCake wrote:What is the point of their function however? What would you want them to provide to the Ranch Everything the game developers add to the game requires computation and memory, which is a limited resource. It isn't good game design to add mechanics just for the sake of it, each feature added to a game needs a clear goal and must be definable within the scope. Otherwise they're wasting their time and resources.
If you think this feature can provide something significant to the game experience, than explain how and why.
Maybe they could add the ability to steal slimes from those ranchers because of them having a ranch, and they could set up different ways that each rancher ranches the slimes(like Mochi Miles would probably have a lot of largos of the most expensive slimes and Ogden would have a lot of slimes that eat veggies), and you could maybe sabotage other ranchers and they could come after you and steal your slimes if they catch you.
Firstly, I'm rather sure that your ranch is the only ranch for quite a distance.
Secondly, why would other ranchers want to sabotage you? It would seem pointless.
A multiplayer setting might be possible but AI is a lot more complex than most people think, not to mention the huge CPU usage so many 3D models would cause.
RockSlime wrote:TheGreciansHousehold wrote:RockSlime wrote:ShiftyCake wrote:What is the point of their function however? What would you want them to provide to the Ranch Everything the game developers add to the game requires computation and memory, which is a limited resource. It isn't good game design to add mechanics just for the sake of it, each feature added to a game needs a clear goal and must be definable within the scope. Otherwise they're wasting their time and resources.
If you think this feature can provide something significant to the game experience, than explain how and why.
Maybe they could add the ability to steal slimes from those ranchers because of them having a ranch, and they could set up different ways that each rancher ranches the slimes(like Mochi Miles would probably have a lot of largos of the most expensive slimes and Ogden would have a lot of slimes that eat veggies), and you could maybe sabotage other ranchers and they could come after you and steal your slimes if they catch you.
Firstly, I'm rather sure that your ranch is the only ranch for quite a distance.
Secondly, why would other ranchers want to sabotage you? It would seem pointless.
A multiplayer setting might be possible but AI is a lot more complex than most people think, not to mention the huge CPU usage so many 3D models would cause.
First of all, TheGreciansHousehold, stop commenting on all my posts just to say what's wrong about them.
HappyRainbew wrote:Just my opinion:
• I think that it would be weird to see other ranchers walking around where you are. I like the feeling of being alone
• Other ranchers could be on the same planet, but on very, very far away islands. Maybe you could see a preview of their ranch, and maybe they would have slimes you could never get because they have different areas than you. Expanding on this idea, you could trade things for certain trade exclusive items which would be cool, like a special food that all slimes like, or a resource for slime science
• Stealing doesn't seem to fit the mood of the game- this is supposed to be a happy game!
To make it clear: this is an opinion, not a counterattack
EmeraldPlay wrote:If they were to be added, they should have a bigger purpose than stealing items from them. Maybe they could give you quests?
Lorelai1115 wrote:I also think the 'stealing slimes' thing could prove to be very...problematic. Perhaps a way to visit other players and offer assistance in some kind of way? For example, a rancher could visit another player's ranch and every time someone visits your ranch you get some extra money or Science supplies and after, say, 100 visits, you get a bonus, or something such as this?
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