Slime Rancher v0.3.6 discussion thread

Feedback and general discussion of Slime Rancher

Slime Rancher v0.3.6 discussion thread

Postby Nick » Tue Oct 04, 2016 10:23 am

Slime Rancher v0.3.6 is now available!

viewtopic.php?f=3&t=3230

Please use this thread to provide your feedback regarding the content of this patch. Thanks!
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Re: Slime Rancher v0.3.6 discussion thread

Postby EmeraldPlay » Tue Oct 04, 2016 10:45 am

That update is pretty good!
I like how odd onions turned out, since I thought that it would end up just like other veggies, since these aren't easy to get even from a garden.
I have yet to see how hard Crystal Slimes are to keep in a corral, but I suppose it's not going to be easy.
I adore the new areas, especially that distant island where I need to use a teleporter to get it.
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Re: Slime Rancher v0.3.6 discussion thread

Postby acokes » Tue Oct 04, 2016 2:54 pm

Crystal Slimes are absolutely adorable! and the new land is very nice as well.

As I am getting ready to start a new game to get the full experience of the new patch, I would like to see at least one more plot of land on the main Ranch, to make a total of nine. I don't like having Largos (just my personal preference) and it would be nice to have nine plots of land to have all the unique slimes (minus the pink ones)

other than that, I found no glitches, and no problems with this new patch. keep up the great work guys, I can't wait until the other patches come out.
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Re: Slime Rancher v0.3.6 discussion thread

Postby HappyRainbew » Tue Oct 04, 2016 3:04 pm

The update looks nice! Found an Odd Onion and explored the new island on the Dry Reef, it's nice to have puddle slimes now be found in all regions. I can't find the volcanic area but I want to try and find it on my own (more fun) instead of having someone else say where it is.

Edit- found the volcano and it's awesome! I would like the red spots of the volcano to damage the player, would give a more volcano-y feel to the volcano.
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Re: Slime Rancher v0.3.6 discussion thread

Postby MarappaTheRancher13 » Tue Oct 04, 2016 5:09 pm

The update is enjoyable
i would like to see a change in the largos look, or i'm guessing its referencing the Old Hunter design.
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Re: Slime Rancher v0.3.6 discussion thread

Postby KitsuneRyo » Tue Oct 04, 2016 8:55 pm

Enjoying the update..... but I'm having some WEIRD slowdown. Things are really floaty, like I'm moving through molasses.
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Re: Slime Rancher v0.3.6 discussion thread

Postby PrismSlime » Tue Oct 04, 2016 10:57 pm

getting lag now and then too. i like the new island, and i've noticed a few more smaller mushrooms around the moss blanket i think. the new area in the indigo quarry is super cool (or hot rather) and the sound of shattering the crystals is SO satisfying! x) though don't think the crystal slimes make very good largos. the color of the crystals is awesome, but doesn't go that well the the bodies of the other slimes. the best is maybe the rock/crystal largo and even that is lack-luster. the normal color of the crystal slimes is my favorite color of all time and i think is the first slime to totally trump its largo variants. though i would really love to see those crystals in different colors to match the other slime type in its largo state. hopefully the current largos are simply placeholders like the original puddle slimes and we can get some cooler ones in the future. also really interesting with the onions! thankfully you can still feed them the carrots that they sprout too.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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Re: Slime Rancher v0.3.6 discussion thread

Postby z0mbiesrock » Wed Oct 05, 2016 5:20 am

KitsuneRyo wrote:Enjoying the update..... but I'm having some WEIRD slowdown. Things are really floaty, like I'm moving through molasses.


Wow, and I thought I was the only one who experienced it, too.

Also, at ~1220 in-game days, the clock for my old save froze. HP an energy regen stop; Slimes are passive, don't eat...

Image
...and this.
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Re: Slime Rancher v0.3.6 discussion thread

Postby GreatRancher » Wed Oct 05, 2016 5:51 am

z0mbiesrock wrote:
KitsuneRyo wrote:Enjoying the update..... but I'm having some WEIRD slowdown. Things are really floaty, like I'm moving through molasses.


Wow, and I thought I was the only one who experienced it, too.

Also, at ~1220 in-game days, the clock for my old save froze. HP an energy regen stop; Slimes are passive, don't eat...

Image
...and this.


O-O

No,seriously...2 things
1:HOW DID YOU GET TO DAY 1220? .-.
2:For some reason,I'm the only one or this glitch reminds me the Legend of Zelda:Majora Mask Glitch of the 4th Day?(4th Day Glitch is a glitch that makes the game[Because you have 3 days in-game to finish the game]to think that,in the final day,the game,at making a perfect timing making some things,thinks that the Game Over reseted and now you're in an infinite day,but you can't do anything,because now is like you beated the game,you can only talk to NPC's and someones crash your game,not in the case of Slime Rancher,but makes the game very easy and boring)
2,1:Did you tried to knock-off you with Rad Slimes?It works to me always when I'm bored.
I lose 20 HP every second thanks to my 20 Rad Tabbies(And I get 100% Radation in 2 seconds,that's like 5 Rad Gordos making me sick D:>)
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Re: Slime Rancher v0.3.6 discussion thread

Postby CeruleanStylus » Wed Oct 05, 2016 10:52 am

The new areas are great! I especially love the volcanic cave. Exploring is a bit tough, though, with the molasses-movement other users have reported. It seems to affect anything and everything that moves, even switching through inventory slots is slowed by a lot. The grotto lighting seems to conflict with the plort collector / autofeeder models and it looks a bit wonky. Other than that, it turned out good.
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Re: Slime Rancher v0.3.6 discussion thread

Postby HappyRainbew » Wed Oct 05, 2016 12:49 pm

I have to agree with PrismSlime about the crystal largos, hopefully this will be changed. It looks like the crystals from the crystal slime were just expanded and put onto a bigger version of whichever slime the largo was supposed to be, for example, the tabby crystal largo has some crystals poking through its ears and it doesn't really fit.

Also, I love the the Odd Onions in the game, it really fits
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Re: Slime Rancher v0.3.6 discussion thread

Postby Nick » Wed Oct 05, 2016 1:28 pm

z0mbiesrock wrote:
KitsuneRyo wrote:Enjoying the update..... but I'm having some WEIRD slowdown. Things are really floaty, like I'm moving through molasses.


Wow, and I thought I was the only one who experienced it, too.

Also, at ~1220 in-game days, the clock for my old save froze. HP an energy regen stop; Slimes are passive, don't eat...

Image
...and this.


Thanks for discovering this, and wow, 1220 days!

Based on your description we've discovered there's a rounding error with the clock and we'll be getting a fix for this out in a future update. So hold on to that save file because once the fix is issued, everything should work as intended once more.
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Re: Slime Rancher v0.3.6 discussion thread

Postby PrismSlime » Wed Oct 05, 2016 1:41 pm

until then, a simple save/quit and reload seemed to clear it up for me.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.3.6 discussion thread

Postby KitsuneRyo » Wed Oct 05, 2016 11:29 pm

You have the slow floaty movement too, Prism? It's super frustrating....
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Re: Slime Rancher v0.3.6 discussion thread

Postby PrismSlime » Thu Oct 06, 2016 2:10 am

i only noticed it that first time before reloading the save.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.3.6 discussion thread

Postby z0mbiesrock » Thu Oct 06, 2016 4:55 am

GreatRancher wrote:...but makes the game very easy and boring


Feral slimes still attack you, because their aggressiveness is not controlled by the clock.

Tarr aggressiveness, on the other hand, is controlled by the game clock, since their aggressiveness involves naturally looking for food, rather than being "cranky from hunger".
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Re: Slime Rancher v0.3.6 discussion thread

Postby GreatRancher » Thu Oct 06, 2016 7:49 am

Ok .v(Runs and puts the clock in day 1220...but doesn't realize is his normal home clock and he putted 12:20)
Xd.
I played 0.36 too,I'm experiencing the lag too,but isn't too much,at least for me...also...I didn't noticed that Honey Gordo respawned in 0.35c '-'.
Also,I'm experiencing a little bug,is nothing,but when a world is loading,sometimes you can see the Slime Doors locked,but then if you look again they're open like always(If you opened it before,of course),but,meh,it's just a little minor bug.
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Re: Slime Rancher v0.3.6 discussion thread

Postby Nick » Thu Oct 06, 2016 12:22 pm

For those experiencing performance issues as a result of this update, please list your system specs in as much detail as possible. Additionally, are these issues only encountered when near crystal slimes or in all locations?
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Re: Slime Rancher v0.3.6 discussion thread

Postby z0mbiesrock » Thu Oct 06, 2016 2:14 pm

Nick wrote:For those experiencing performance issues as a result of this update, please list your system specs in as much detail as possible. Additionally, are these issues only encountered when near crystal slimes or in all locations?


------------------
System Information
------------------
Time of this report: 10/6/2016, 18:07:32
Machine name: *****
Machine Id: {6D3CE5C7-E115-4DC0-A8FC-03F91233463A}
Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release.160915-0644)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP 15 Notebook PC
BIOS: F.31
Processor: n/a
Memory: 4096MB RAM
Available OS Memory: 3538MB RAM
Page File: 6554MB used, 96982MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.14393.0000 64bit Unicode
---------------
Display Devices
---------------
Card name: AMD Radeon HD 8400
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x9830)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_9830&SUBSYS_21F7103C&REV_00
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 2265 MB
Dedicated Memory: 497 MB
Shared Memory: 1768 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: BOE0618
Native Mode: 1366 x 768(p) (59.999Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll
Driver File Version: 8.17.0010.1404 (English)
Driver Version: 15.200.1065.0
DDI Version: 12
Feature Levels: 11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.0
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 7/20/2015 8:00:00 PM, 1468840 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71EE2-DB70-11CF-F076-FD01BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9830
SubSys ID: 0x21F7103C
Revision ID: 0x0000
Driver Strong Name: oem1.inf:cb0ae4148c09a9d2:ati2mtag_Kabini_Mobile:15.200.1065.0:pci\ven_1002&dev_9830&subsys_21f7103c
Rank Of Driver: 00D10001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported


Issues encountered in ALL locations.

Also, we already have Beatrix's silhouette. Why not just reveal the full art of her now?..
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Re: Slime Rancher v0.3.6 discussion thread

Postby clmurphy74 » Thu Oct 06, 2016 2:30 pm

So, I am getting the lag, but only in the Mossy Blanket, on default settings (haven't tried to alter them as of yet). My system is a HP Pavilion...(hang a sec, going to bring up a screenshot of my Minecraft debug screen....) CPU: 4x AMD A8-6410 APU with AMD Radeon R5 graphics. Java version just updated about 2 weeks ago, so that should be fine (I keep it fairly recent due to MC requirements). I also close everything out (MS Edge, Discord, Slack, etc) so Slime Rancher has all the resources it needs. Also, am getting about a four to ten minute loading time on save files. The longer in game time I've spent, the longer it takes to load them. :(

Also missing the Honey Gordo in the Mossy Blanket area (and then again I could have just missed it entirely due to lag) in a new save file created just for this update, literally about five minutes after loading the game.
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Re: Slime Rancher v0.3.6 discussion thread

Postby Nick » Thu Oct 06, 2016 3:44 pm

Thanks!

We're attempting to diagnose the problem. Could you please try switching your settings back to whatever worked for you before the update, BUT setting texture quality to the lowest. Let me know if that brings you back to about the level of performance you've come to expect.
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Re: Slime Rancher v0.3.6 discussion thread

Postby clmurphy74 » Thu Oct 06, 2016 3:55 pm

I have always just used the default settings. :)

EDIT:

... also pay no mind to that...I just repeated myself (its been a long, exhausting day)

So went and put the game on the lowest settings. Still choppy around the ranch (stutters when moving between the overgrowth and the main part of the ranch). MB still lags, but is much better (as in its slow, but I can move, and it also just stutters when moving between areas).

Also realized that the Honey Gordo is not in my newest game save (the one created after 0.3.6 came out) and also the Pink/Phosphor feral slimes are not spawning in (I've gone through the area just after dark, so that might be the reason why).

Ummm....without the Honey Gordo, I can't access the Indigo Quarry area to check on it. I (foolishly) wasted one of my slime keys on the DR expansion area as I had yet to unlock the Overgrowth area of the ranch.
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Re: Slime Rancher v0.3.6 discussion thread

Postby Fatred » Fri Oct 07, 2016 11:02 pm

Love the new update, took me a good long while to find the Crystal Slimes, I think I walked by the volcano entrance like 40 times before noticing it only cuz I knocked a slime into it by fluke(would not change a thing for the locations)

Kinda sucks I missed my chance to get the Tabby Largo Key by literally one day, I got the game and launched it at 0.3.5c figured I'd feed the Gordos the next day, and came back to the 0.3.6 update, wish I hadn't left my version on auto-update, but what can you do :/

The game is much smoother in some areas although I have noticed some tiny FPS drops when entering certain areas, but nothing major(my computer was built for hardcore games and it's hard to notice performance issues in games like this)

Not necessarily related to the update but it'd be nice if the Auto Feeder was less frequent, maybe 50% slower, I get that slimes love to gorge on food but making them starve a little wouldn't kill them ;)
(it'd also be nice to be able to take the food out of the feeder to swap it with another if I switch up the slimes inside or just don't want it to auto-feed anymore)

On a similar note, I think the Plort Collector should be maybe 10% faster. I can't walk into each of my Corrals since they're quite dangerous(Rad Boom, or Crystal Spikes, etc..) though if the feeder runs less frequently maybe the collector won't need the increase in frequency.

I'm enjoying the game very much, haven't tried the 5 day challenge at all yet, I'm still trying combinations and such to see how I'd make 25k in that time(I'm just not that hardcore)

All in all great game and I look forward to many more updates. Maybe even a local or online co-op mode(I know I'm thinking unreasonable for this thoought)
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Re: Slime Rancher v0.3.6 discussion thread

Postby z0mbiesrock » Sat Oct 08, 2016 4:44 am

Image

Yeah, the game engine was updated between 0.3.5 and 0.3.6. Also #&@$!% my performance .-.
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Re: Slime Rancher v0.3.6 discussion thread

Postby GreatRancher » Sat Oct 08, 2016 4:51 am

Where I experienced more lag was in the Moss Blanket.
In the Dry Reef I only experienced lag in the Ring Island and in the Indigo Quarry I only experienced lag like 1 or 2 times(For like 10 seconds),and it wasn't in the Volcano area,was in before entering and in the room where the Rad Gordo usually was.
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