Nakhryn wrote:1-3-9-13-14 Are all based on opinion and to be honest they're not really important nor needed.
2-5-6-8-10-11-12 Are pretty good ideas and might be already being worked on.
4 If you could give some examples on what the upgrades would be like, it would help a lot.
And for 7... I'm confused. You say that Honey slimes are too "Op" yet you want to be able to capture golden slimes which produce the most expensive plorts in the game.
And for the first paragraph, it's called progression. Honey slimes aren't really op unless they're Boom Honey largos.
SpiralRancher02 wrote:@ #11
No. This would result in way too many entries, and this is entirely unnecessary as you can just look at the slimepedia entries of the two parts and combine the information to get all you need to know.
SpiralRancher02 wrote:@ #11
No. This would result in way too many entries, and this is entirely unnecessary as you can just look at the slimepedia entries of the two parts and combine the information to get all you need to know.
xenxander wrote:I want an uber-expensive upgrade to the vac-gun to allow collecting of largos. It may only be able to collect 1/2 of the current capacity (10, 15, 20, 25) and I wouldn't mind if it took two slots as well.
Even with those restrictions, it would be a huge help.
Nakhryn wrote:xenxander wrote:I want an uber-expensive upgrade to the vac-gun to allow collecting of largos. It may only be able to collect 1/2 of the current capacity (10, 15, 20, 25) and I wouldn't mind if it took two slots as well.
Even with those restrictions, it would be a huge help.
No. Everything you're suggesting makes the game extremely easy and boring. You're trying to change the mechanics to fit your style of gameplay. Largos are made to be unable to fit in your Vacpack and we want it to stay that way. It's one of the things that makes them different and it's why you need to be cautions while handling them inside or outside your corral.
Nakhryn wrote:xenxander wrote:I want an uber-expensive upgrade to the vac-gun to allow collecting of largos. It may only be able to collect 1/2 of the current capacity (10, 15, 20, 25) and I wouldn't mind if it took two slots as well.
Even with those restrictions, it would be a huge help.
No. Everything you're suggesting makes the game extremely easy and boring. You're trying to change the mechanics to fit your style of gameplay. Largos are made to be unable to fit in your Vacpack and we want it to stay that way. It's one of the things that makes them different and it's why you need to be cautions while handling them inside or outside your corral.
Regal wrote:Nakhryn wrote:xenxander wrote:I want an uber-expensive upgrade to the vac-gun to allow collecting of largos. It may only be able to collect 1/2 of the current capacity (10, 15, 20, 25) and I wouldn't mind if it took two slots as well.
Even with those restrictions, it would be a huge help.
No. Everything you're suggesting makes the game extremely easy and boring. You're trying to change the mechanics to fit your style of gameplay. Largos are made to be unable to fit in your Vacpack and we want it to stay that way. It's one of the things that makes them different and it's why you need to be cautions while handling them inside or outside your corral.
I don't appreciate the tone you're giving. This is a developing game and everyone is entitled to their own opinions. Just because you dont like an idea that doesn't mean it's not important or necessary. All ideas can lead to even more, bigger ideas. Try to be more open, instead of dismissive.
Nakhryn wrote:xenxander wrote:I want an uber-expensive upgrade to the vac-gun to allow collecting of largos. It may only be able to collect 1/2 of the current capacity (10, 15, 20, 25) and I wouldn't mind if it took two slots as well.
Even with those restrictions, it would be a huge help.
No. Everything you're suggesting makes the game extremely easy and boring. You're trying to change the mechanics to fit your style of gameplay. Largos are made to be unable to fit in your Vacpack and we want it to stay that way. It's one of the things that makes them different and it's why you need to be cautions while handling them inside or outside your corral.
Viking wrote:Nakhryn wrote:xenxander wrote:I want an uber-expensive upgrade to the vac-gun to allow collecting of largos. It may only be able to collect 1/2 of the current capacity (10, 15, 20, 25) and I wouldn't mind if it took two slots as well.
Even with those restrictions, it would be a huge help.
No. Everything you're suggesting makes the game extremely easy and boring. You're trying to change the mechanics to fit your style of gameplay. Largos are made to be unable to fit in your Vacpack and we want it to stay that way. It's one of the things that makes them different and it's why you need to be cautions while handling them inside or outside your corral.
So... 'Stop playing how you want, play how I say'?
There are some valid points here. The pink slimes are a massive pain, especially for those of us with bad computers. I don't even like leaving my ranch because the massive build up thats been created makes it horrible to even walk around.
On the point of sucking up largos: Why not exactly? It really isn't difficult to handle them in the ranch, starve them for a day and put a pile of food behind your house. The only thing this would do is make it easier to get wild ones out of the way to suck up the things you want. Its a convienence thing, no game's style should be 'We have a frustrating minor mechanic that gives a headache'.
Also agreed with Regal: Pink slimes are bloody annoying and really need to be held back some and the aggro slimes are entirely pointless.
My own suggestions now (Ain't I a talker?)
1. Change how largos are handled. Instead of it being the result of every slime mixing make it a sort of failed experiment, implement actual slime breeds you have to make yourself.
2. Tarrs are pointless to a rancher, I only deal in largos and I've never had one in the ranch. They only show up in the field because of all the pink slimes. Even then they're pointless as they go away on their own and hardly target the player.
3. Make plort able to be used on the ranch. Pink plort could be used in everything as the multipurpose one, a sort of base material. Rock can be used to make higher tier corrals. Tabby can be used to give small speed and jump buffs that lose effectiveness the more you use it (An off period to readjust). Phosphor slimes to make your jet pack or flashlight better. Honey slimes can give a daily energy boost and heal a bit of health, or build corrals that aid breeding/attracting slimes. Boom plort to make the incinerator and pulse upgrade, maybe a vac gun sucking speed upgrade. Puddles to build water/farming structures. Rad plort when they come out can give more energy resources or power some structures.
4. Undersea exploration would be cool. Take a look into the slime sea just to check out whats down there, maybe raise special slimes in an undersea ranch extension.
5. Remove the existing aggro slimes, instead have any slimes in a corral you neglect to feed go aggressive and actively try to escape.
6. A extra inventory slot upgrade. Just one, maybe two.
7. This is more for when there are tons of slime types. But when there are only allow a few to exist in each range, the other types you have to make via plort feeding or the range exchange quest thing. Gives an incentive to do those little quests, you could slowly but surely build up a corral of rare exotic slimes.
8. *Alternative to plort use. Have a plort processor, plonk some in and get a resource out. Say tabby plort, shoot some in with a shot of honey plort and you get an energy drink that gives a day long buff.
Gobledigmus wrote:@ Nakhryn: Even though I also don't like the idea of being able to suck in largos because that would make everything too easy I also think that you could have said that a little more friendly.
@Regal:
I love the Boom Slime. It's one of the small amount of Slimes yet that are at least a little dangerous. And I love some challenges. :)
But I agree with the Honey Slime thing: Of course it's just some kind of progression that you get a more valuable type of Slime later on, but I would also wish that it had some more peculiar features to it. Something that differs it from the Pink Slime in more than only it's Plort's worth. But it's also okay as it is, because the market price for the honey plorts can still go down and make the more dangerous Slimes be worth more money than the Honey Slime.
But yes: A little decrease in the Honey Plort's worth would be nice. It doesn't have to be much to change the gameplay a lot.
I don't like the ideas that simply make the game more easy for the player, for example being able to catch the Gold Slime. Also that doesn't make sense, because the only thing that makes the Gold Slime so special is that you absolutely can't catch it and also can't mix a Slime with it's Plorts to a largo. That's why it is worth so much money. The Slime seems to be for that kind of players that love treasure hunting: They will wander out into the wilderness only to find crates and/ or the Gold Slime and get some of it's Plorts. That's what the Gold Slime is about and I like it.
To the Pink Slimes: The same that I wrote to Viking: I love they the way they are and the huge piles of those small, cute looking Slimes are warming my heart like nothing else. :D
Teleporting... Hmm... No, that won't be needed. I can already see that there will be many new paths you can wander through in the later versions of the game. You could use them as a shortcut, so teleporting would be unnecessary.
When the player wants to get somewhere he should at least have to travel a little bit. Yeah, if there were no shortcuts teleporting to some kind of checkpoints wouldn't be bad, but I think there are enough ways that make your trip to the other places of the map way shorter, so that teleporting isn't needed. But who knows? Maybe the publishers will add some more teleporting to the game.
Yeah, the Aggro Slimes are really to easy to deal with. Just run past them.
I think there should be some kind of Slime that can make it more hard for you to get past it and will be used as a part of the largo combination for the aggro Slimes in the future.
But well... They are probably not meant to be a great danger, but rather introduce you to the fact that such aggro Slimes exist. They are the first naturally existing aggro Slimes you see in the game, so that's not that big of a deal.
I'm sure that the publishers will add some way more dangerous aggro Slimes in future areas where you also have a hard time at dodging them because of small paths and areas, the need to jump from platform to platform over the Slime Sea, and other things like that.
A faster way to deposit all Plorts would be great. At the moment depositing the Plorts is a really boring thing. You stand there for a minute holding the left mouse button.
It wouldn't make you overpowered on any way, it would only get rid of the long waiting time that is included with depositing a huge amount of Plorts.
I bet the publishers will make it possible that you can have more than one stack of something. If they don't, then that is obviously intended for the reason of balancing.
Also I'm sure that they will make the market fluctuate more than it does at the moment. Why shouldn't they? :)
Elskah wrote:I think the Scareslime is supposed to be for people that have slimes that they let roam loose on their ranch (although I don't see why that would ever be a good idea).
Elskah wrote:[...] but it would be expensive to make and not be ridiculously profitable, so I feel like it would be more fair than just having gold slimes on your ranch.
Elskah wrote:Don't take anything I said here too seriously, and I'm sorry for the long rambling >.< I just like adding on to other people's suggestions! I really do like most of the ideas in this thread :D
Gobledigmus wrote:I don't think that it's only about the fairness with the fact that you can't capture the Gold Slime. It's even more because the mysterious Gold Slime's concept is all about finding him every now and then instead of being able to fully capture it.
Even though your ideas sound reasonable there's still the problem that the story of the Gold Slime tries to make it mysterious and unknown. Somewhere in the game you can read that people claim that the Gold Slime is a pure myth and doesn't even exist. Everything that is special about the Gold Slime would be destroyed if you could capture it and the now so mysterious Gold Slime would become quite boring for most of the community.
It could be quite an adventure for a player searching for Gold Plorts, even though it may possibly not be quite as efficient as just ranching other valuable Slimes over the same amount of time you need to catch a Gold Plort.
Just finding it and looking at its shimmering texture can pay off for the player. But that depends on the player of course.
If he could just get any Gold Plorts by ranching a Slime on any way all the hype about the Gold Slime wouldn't exist anymore and after the first Gold Plort you found you wouldn't even try to find a Gold Slime anymore. Why should you if you already have the chance of dropping Gold Plorts with the Slimes in your ranch by mixing them to a Largo as soon as they eat a Gold Plort?
The fact that you want to be able to capture it even though you seem to get more Newbucks another way makes it very probable that you think about it the same way. Imagine you could capture it. The Gold Slime would become boring after about two hours of having it in your ranch, especially if you had more than just one of them.
Also if you could create Largos that have a chance of dropping Gold Plorts: One is already worth a lot of money, but imagine you use the Plorts it drops to create even more Gold Largos. For every single Largo you get by that you would have another free Gold Plort producing Slime. There would be no way to balance that if the developers don't decrease the price of Gold Plorts by a massive amount. But if they did the Gold Plorts itself wouldn't be special anymore at all.
Greenly wrote:It would be nice to capture them but i don't believe it's necessary.
If they were to be catch able, maybe to balance the gold slimes, upon vacing they no longer drop "real" gold plorts but instead drop "fools" gold plorts. They would be worth pink, rock, tabby, or phosphorus plorts, possibly? That way, you can still capture them but the elusive wild ones would still have the more valuable plorts.
Greenly wrote:It would be nice to capture them but i don't believe it's necessary.
If they were to be catch able, maybe to balance the gold slimes, upon vacing they no longer drop "real" gold plorts but instead drop "fools" gold plorts. They would be worth pink, rock, tabby, or phosphorus plorts, possibly? That way, you can still capture them but the elusive wild ones would still have the more valuable plorts.
Regal wrote:How do we know if devs have noticed our threads?
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