Regal wrote:Some people just don't understand that. I feel you. You got some good ideas.
Thank you. ^^
Elskah wrote:Boom slimes being able to destroy their pens makes a LOT of sense. I honestly thought that they would be able to destroy their pens when I first saw them, though I was kind of glad they couldn't. :P
Yeah, I also think that the idea sounds reasonable. And I really thought when I played it first that they could do that, just like you.
But in the case that you implement a
Shield Upgrade for the corals to prevent the damage from destroying them it would be quite important that it protects you against more than only Boom Slimes.
Yes, they are very valuable Slimes, but still: Implementing a new upgrade only for one single type of Slime wouldn't be worth the time you invest in implementing it.
I could - for example - also imagine that the Tarr are also able to destroy the corals if they hit them long enough.
They attack them as long as there isn't any other Slime or rancher outside of the coral within their sight. As soon as they got enough attacks in the coral will look damaged. You can repair it by pressing the coral's green button and paying some money for repairing it. If you don't and the coral gets the same amount of damage in again (or more) it is destroyed.
A Shield Upgrade will fully protect the corals against that (or at least make it so much more durable that it is technically nearly indestructible).
Also the Rock Slimes should be able to slightly damage the coral over time, too. That still wouldn't make a Shield Upgrade necessary: You could also just pay everytime again when it is visibly damaged to repair it, but over a long time a Shield Upgrade will cost less Newbucks than always having to repair it again.
That would also be a reason to make the Rock Slime's Plort mabye a little bit more valuable.
And that would make sense because this type of Slime is already really annoying in terms of damage if you freerange it or try to get their Largo's Plorts without buying a Plort Collector.
The other thing also is: You can only combine them with Slimes that will make High Walls and/ or an Air Net Upgrade a must have in the early game if you don't want to combine it with a Pink Slime that just doesn't give you much money for ranching it. So if you want a Rock Largo combination you won't be able to afford a Shield Upgrade immediately, because you first have to either buy High Walls or an Air Net Upgrade. So you will be forced to repair your coral at least one time in most situations or to freerange them even though they do lots of damage. All those factors will make the game a little bit harder for players who are searching for a challenge, especially if their Plort's price will still stay the same.
Having the need of such an upgrade to prevent the Slimes from breaking through the coral's walls would also make the Boom Slimes more unique and make the player possibly choose to freeranch the Boom Slimes even though it is harder that way to deal with them because you would have to collect the Plorts "by hand".
I already tried that out in the playtest version and it actually works quite well as long as you don't blindly run into them right before they explode. You don't have to put everything into a coral to make piles of money. I rather think that it can be hugely efficient to not buy any coral at all and have one of the most valuable types of Largos you can get freely wandering in your ranch. In every ranch expansion you buy you could keep another type of Largos that way. That enables you to fill all the available construction places with other buildings you need (and a lot of gardens without the Scareslime Upgrade so that you don't even have to care anymore about your Slimes because they can feed themselves there) and have more largos there than you could ever possibly hold in your corals.
And that's exactly one of the things that make the current playtest version so easy: You don't even need to keep your Slimes in corals because there is nothing that could wander all the distance to your ranch to create the danger of unwanted Largos or even a Tarr outbreak. That allows you to instantly just invest the money in gardens and player upgrades.
Also the Tarr aren't dangerous enough for the player, yet. Even if you just watch them eating everything and multiplying endlessly. They are not fast enough yet and don't deal enough damage to kill you before you just walk away easily or throw one of them after another into the Slime Sea or into the Incinerator, especially if you get some Upgrades on your maximal healthpoints.
Elskah wrote:I also think the market could be based not only on those random events, but also how many plorts of a certain type you're putting in it.
In one play I already had the feeling that this was already implemented, but it could also just have happened by accident. ^^
I would really like that. It's quite simple and still makes a lot of sense. =)
Elskah wrote:But if that were to happen, I'd want my chicken coops to be able to have higher walls or an air shield, to keep those wandering slimes away
I already thought that the chicken coop needs some upgrades like that. At the moment they don't only populate very slowly, but also don't have very effective upgrades to keep Slimes away.
But I also think that exactly that would be the challenge and we shouldn't give the coop more upgrades than it already has. So you can't fully protect everything against the wandering Slimes without being there at least sometimes. And a single wandering Pink Tabby Slime stealing one or two chickens before you come back to throw it out of your ranch wouldn't be a game breaking problem. It's not like those events would happen every single minute. And as soon as they happen they are exactly meant to be a little danger for the player and/ or his ranch. =)