SFM models

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SFM models

Postby Kozzer33 » Sun May 29, 2016 10:12 am

THIS
NEEDS
TO
HAPPEN
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Re: SFM models

Postby lukepkrees » Tue May 31, 2016 12:23 am

Sorry if I'm just being stupid but what does SFM models mean like where in minecraft you have your character model?
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Re: SFM models

Postby MarappaTheRancher13 » Tue May 31, 2016 6:17 am

it means Source Film Maker.
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Re: SFM models

Postby EmeraldPlay » Tue May 31, 2016 6:23 am

lukepkrees wrote:Sorry if I'm just being stupid but what does SFM models mean like where in minecraft you have your character model?


SFM Models are made for Source Filmmaker, a animating program based on Source engine made by Steam.
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Re: SFM models

Postby Nick » Tue May 31, 2016 1:01 pm

I'd love to see it myself, but unfortunately the way the slimes are animated would likely not produce the results you're looking for in SFM. Most things in SR are driven by the in-game physics rather than traditional animation methods.
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Re: SFM models

Postby MarappaTheRancher13 » Wed Jun 01, 2016 3:46 am

What about the Models, Nick? Ive Seen models without any accual mouth, just basicly flat textures.
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Re: SFM models

Postby Kozzer33 » Thu Jun 02, 2016 9:07 pm

Nick wrote:I'd love to see it myself, but unfortunately the way the slimes are animated would likely not produce the results you're looking for in SFM. Most things in SR are driven by the in-game physics rather than traditional animation methods.

Isn't there a way some models can have Jigglebones applied to them? That might make it better.
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Re: SFM models

Postby MarappaTheRancher13 » Fri Jun 03, 2016 4:10 am

or Let it port to gmod, it could have bits of blob physics in there,
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Re: SFM models

Postby Wonda » Sat Jun 04, 2016 6:53 am

I've tried doing this before, and I can try again if the devs don't mind.
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Re: SFM models

Postby Kozzer33 » Sun Jun 05, 2016 3:00 pm

Yes...


YES!
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Re: SFM models

Postby Kozzer33 » Sun Jun 05, 2016 4:10 pm

Or...

you can just add a TON of bones...
thatsahorribleidea
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