Slime Rancher Playthrough
Posted: Fri Dec 18, 2015 7:23 pm
System I am using:
Macbook Pro Retina 13-inch (Summer of 2014)
8 GB Ram, Intel Core i5, 2.6 GHz
Mac OSX v10.9.5
Going to try to record my plays and see if I bump into anything weird along the way:
Part 1: https://www.youtube.com/watch?v=3V8bD25gmIU
Part 2: https://www.youtube.com/watch?v=N2nbRm6 ... e=youtu.be
Part 3: https://youtu.be/mWJztJMJuBY
Part 1 thoughts:
-Cute, and I'm glad it's available on Mac OSX (not to mention it runs well on OSX)
-Fluid controls, I like how I'm able to sprint, considering the size of the world
-Tutorial could have gone on for longer, imo
-Parts of the tutorial had stars indicating where the player was suppose to go (for example, stars indicating where the already built corral was), were not really obvious. The first time I played through, I didn't notice the existing corral (derp) and went ahead and built a new one. Maybe something that is more newbie friend would be a tracker arrow on the bottom indicating which way player should be moving at the beginning as a guide
*Adding thoughts along as I go
Macbook Pro Retina 13-inch (Summer of 2014)
8 GB Ram, Intel Core i5, 2.6 GHz
Mac OSX v10.9.5
Going to try to record my plays and see if I bump into anything weird along the way:
Part 1: https://www.youtube.com/watch?v=3V8bD25gmIU
Part 2: https://www.youtube.com/watch?v=N2nbRm6 ... e=youtu.be
Part 3: https://youtu.be/mWJztJMJuBY
Part 1 thoughts:
-Cute, and I'm glad it's available on Mac OSX (not to mention it runs well on OSX)
-Fluid controls, I like how I'm able to sprint, considering the size of the world
-Tutorial could have gone on for longer, imo
-Parts of the tutorial had stars indicating where the player was suppose to go (for example, stars indicating where the already built corral was), were not really obvious. The first time I played through, I didn't notice the existing corral (derp) and went ahead and built a new one. Maybe something that is more newbie friend would be a tracker arrow on the bottom indicating which way player should be moving at the beginning as a guide
*Adding thoughts along as I go