by MageMasterMoon » Thu Dec 31, 2015 6:53 am
I had an idea.
Three, to be exact.
1. Boats
Late-game content, be able to build a dock in the water below the cliff to the back of the farm. Can buy (expensive) a boat. The boat can be upgraded with speed, a tank to hold slimes, and upgrades to tank, like a roof. The boat can be piloted around the waters, to possible other islands. Allows more content without making the island too big, and allows many new areas and slimes types (fishing up deep ocean slimes, finding sand slimes on a beach-like island, etc.) Would be very late game and allow much more content.
2. The second base.
The least probable idea. You could, in certain areas, pay lots of money (over 1000) to build a small ranch, with one or two building spots and a plort store. Allows very long expeditions out into the wild. and ways to gather lots of types of items and slimes while out there, and not having to go all the way back to the main base. This is very late-game.
3. Multiplayer
Be able to create a server or join one, using internet or LAN. Two types.
Co-op:
Simple. as many people as you want on one farm. All can do the same things as in single player., allows co-op ranching.
Competitive:
Each person has their own farm and island. Each base can be either another island, which would work well with boats. Or each could be part of the island, connected by some land, replacing where the cliff in the back of the ranch is.
You can build defensive buildings, and place them anywhere. Could just be slime turrets that do damage, could spit out rock slimes, explosive slimes, etc. Players can try to steal or sabotage other's ranches, taking slimes or removing upgrades to things. Each player gets a new tool, that can suck up the Tar. Very volatile, and can break on you, but you can sabotage people with it.
New slime: attack slime. A slime that is very dangerous in the wild, but can be put into a new building, the tamer, and, once tamed, you can command them, to attack your friends.
On a nice note, you can cooperate. With your different ranches, you can use the Range Exchange, and trade.
Bonus feature:
Time skip.
You can chose, when creating a world, to start with all things in you base fully built and upgraded, 5000 coins, and all location on the Starting Island unlocked. Useful for just skipping ahead to late-game content.
So there you have it. My ideas to make slime rancher better. They may be stupid, or not work, and I'd be beyond lucky if one actually got in. But maybe, just maybe, one of the ideas, or an element of one, may slip into a dev's mind. Maybe it will someday, somehow, even in a tiny way, make the game better. And I'm happy with that.
Disclamer: I came up with these myself. I couldn't find a 'suggest a feature' article or anything, but if i had an idea you or someone else had at some point, I wasn't trying to steal.