Here are a few things that stuck out, other than the goofy little fun premise of the game:
- Discovering the slime filter was a bit of "this is annoying" on my end. Having the vac gain a visual change when it's got the slime filter on would be wonderful, and if it's not explained in the tutorial anywhere, have it be explained sometime after you feed your first slime.
- Building on the slime filter, having some sort of slime filter for various other items would be good, such as "fruits", "plorts", etc. If I only want plorts from the slimes I don't want to be sucking up the carrots I just fed them in mass. Perhaps this could be achieved by a keybind that limits item pickup to only what is in your currently active slot?
- Tabby slimes seem to be marked as having a fruit diet, and although they chomp down on them, they eat hen hens to turn them into plorts.
- The mouse cursor remains active until you click on the screen after the first load into the game, at least in windowed mode.
- After playing for a while and sorting things out, I realized that I really wanted more space to hold slimes in. There's a perfect amount of space right now, but in the future I know I'd have to get rid of one type of slime to get another unless the corals got an option to prevent slime largos from happening inside of them, as a toggleable upgrade.
Haven't had too many technical problems thus-far. My antivirus held back the game for a moment, claiming something about the data folder not being next to the game(when it very much was), so then I disabled the antivirus and tried to relaunch the game and it launched twice. I use Avast if that's any help. Haven't had it happen again so that's cool. The game did stop responding once I alt-tabbed out of fullscreen, so that might be something to look into in the future. Looks like the game saved my progress regardless, so that's nice.
Overall it's a cute little time sink for now, and I'm sure the more I find myself in the game the more I'll discover and reflect on.