The Tarr boss/mini boss

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The Tarr boss/mini boss

Postby MeanManSlayer » Sun Feb 07, 2016 1:36 am

I was thinking a cool way to actually have kinda an ending boss fight (but still be able to play the game after you win) say when you open the very last slime door (no clue how many they will actually make) there will be a Tarr boss fight (its huge)

-Probably not a very loved idea but idk i thought it might be cool
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Re: The Tarr boss/mini boss

Postby orionfujiwara » Sun Feb 07, 2016 9:54 am

i think that slime rancher should be like minecraft, where there is a final boss, but you don't have to beat it, and even if you do, you can keep playing like normal after!
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Re: The Tarr boss/mini boss

Postby Ninjazosia » Sun Feb 07, 2016 10:37 am

Not sure how this is slime design, but maybe its a massive tarr that you have to maneuver around and get to things of water and fire water at like a kind of Shadow of The Colossus kind of feel and it explodes and there's the dude that went missing from the ranch before you or something. Idk.
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Re: The Tarr boss/mini boss

Postby ChickadooRancher » Sun Feb 07, 2016 10:50 am

I love looking for new enemies in the forums, and if you don't mind, i have two questions.
first off, does it have any special weaknesses?? second, besides size, does it have any unique marking on it? you can take your time to answer them, i can wait.
list of stuff I've done in slime rancher:
    Gotten a hen stuck in a cat slime... twice
    watched a tarrpocolypse on a tall ledge only for a tarr to jump up and scare me to death
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Re: The Tarr boss/mini boss

Postby Ninjazosia » Sun Feb 07, 2016 11:00 am

I didn't intend to have an argument :P

For weakness it could be on an ancient slime-door like structure such as the one in the Moss Blanket bay, and you have to use all your slime knowledge so far, like using boom slimes to blow out supports which would make it fall into the sea, seriously degrading it or defeating it outright. Second, I'm not sure what other distinguishing features a giant needs, but maybe when it opens its mouth, you can see the silhouette of a man, who would be the missing guy.
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Re: The Tarr boss/mini boss

Postby ChickadooRancher » Sun Feb 07, 2016 11:09 am

Ninjazosia wrote:I didn't intend to have an argument :P

For weakness it could be on an ancient slime-door like structure such as the one in the Moss Blanket bay, and you have to use all your slime knowledge so far, like using boom slimes to blow out supports which would make it fall into the sea, seriously degrading it or defeating it outright. Second, I'm not sure what other distinguishing features a giant needs, but maybe when it opens its mouth, you can see the silhouette of a man, who would be the missing guy.


That is awesome!!!!
list of stuff I've done in slime rancher:
    Gotten a hen stuck in a cat slime... twice
    watched a tarrpocolypse on a tall ledge only for a tarr to jump up and scare me to death
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Re: The Tarr boss/mini boss

Postby MeanManSlayer » Mon Feb 08, 2016 8:08 am

I havent thought any weakness or ways to defeat cause i wasnt thinking this would actually turn out to be liked by some :P
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Re: The Tarr boss/mini boss

Postby Nexmaster7 » Mon Feb 08, 2016 8:11 am

MeanManSlayer wrote:I havent thought any weakness or ways to defeat cause i wasnt thinking this would actually turn out to be liked by some :P

It could be a Tarr Gordo! You have to try and hit it with water until it explodes.
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Re: The Tarr boss/mini boss

Postby RawrRawr » Tue Feb 09, 2016 9:05 am

Nice idea, i think a massive tarr boss that spawn other tarrs would be fun to fight against. And in the end could drop like a tarr slime that you can capture and can produce tarr plots.
I draw like a 5 years old ;-;
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Re: The Tarr boss/mini boss

Postby MeanManSlayer » Tue Feb 09, 2016 12:08 pm

I wonder what the dev's thoughts are on this :P
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Re: The Tarr boss/mini boss

Postby Theslimelover173 » Tue Feb 09, 2016 12:47 pm

That is a cool idea but I think a mix of all the slime for a boss would be cool.
Honey slimes are the best!!!
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Re: The Tarr boss/mini boss

Postby BObchIcCkEns » Thu Feb 11, 2016 10:37 am

read the slime creation story and maybe the first slime will become a tar
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Re: The Tarr boss/mini boss

Postby Nunn » Thu Feb 11, 2016 11:24 am

I like the idea of more challenging enemies. I also think the idea of having the be optional works very well for the style of the game.
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Re: The Tarr boss/mini boss

Postby ChickadooRancher » Mon Feb 15, 2016 9:16 am

MeanManSlayer wrote:I havent thought any weakness or ways to defeat cause i wasnt thinking this would actually turn out to be liked by some :P

I search all the forums looking for tarr and enemy ideas. also the idea of a boss that requires all your farmer knowledge in order to defeat it is also cool
list of stuff I've done in slime rancher:
    Gotten a hen stuck in a cat slime... twice
    watched a tarrpocolypse on a tall ledge only for a tarr to jump up and scare me to death
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