** Slime Science Suggestions **
Creation of new slime types by a combination of feeding plorts, foods, etc.
EXAMPLE:
New Slime type: "Clear" slime. This slime does not make largoes, instead it absorbs the color of a plort that is fed to it.
Creating a white slime with this new clear type and feeding it carrots over time may result in mutation to a bunny slime ( Example pic:
http://i63.tinypic.com/x5xif6.jpg )
Having a VAT for slime combination with possible !!FUN!! (Dwarf fortress style fun)
Vat would have to be placed near corrals, thus unruly slimes could potentially launch themselves into the vat and cause catastrophic or unexpectedly good results. Imagine getting your vat ready when you turn around and see that tower of
pink slimes you forgot to feed shoot one of their buddies out of the pen and into your vat. >.>;
Vats may allow for the creation of new slime types without producing a Largo.
Fruit Mutation:
Create new fruits, livestock, etc.
Example : Cubberry + Honey Plort = Honey Dew Berry. Perhaps a mutated slime would like this berry, or perhaps this berry could mutate a slime into something new?
Helpful slimes: (for those who want to have a free ranch style like the overgrowth area suggests.
Rain Slimes: drink water from nearby ponds and will water / fertilize gardens for you.
Bug Slimes: Perhaps hen-hens and roostros would consume their plorts to reproduce faster?
Chicken slimes: instead of plorts they create eggs/chickens?
** REPLAYABILITY **
-- Randomize the world a bit. There is code for teleportation and such in the game, why not add teleporters that will take you to a new area randomly generated each time you play the game? Perhaps these areas can also have rare resources and/or slimes that you cannot get in other play-throughs allowing for more replayability.
-- Dwarf Fortress style !!FUN!! (IE: More ways to "lose" in hilarious and catastrophic ways-- OH NO!! IT's GODZILLA SLIME!!! AAAH!!!)
-- Plorts to upgrade your ranch/home in both size and aesthetics. Harvest Moon style.
-- Perhaps in with the Harvest Moon style- people and/or towns that you can interact with and perhaps even develop relationships with.
** Tarr **
The Tarr seems like something that should be there to punish excessive or over-zealous slime science, not something that occurs naturally as frequently as it does. Perhaps making largos that eat a plort not of their make up just destabilizes them and they explode and die getting slime all over the place instead of creating Tarr?