Core wrote:ADcrafter's idea got me thinking, how about adding an Imposto Slime, wich is a rare variant of the regular Pink Slime but does nothing different except from wearing a toupee, a mustache and a pipe.
This could be a fun easter egg/nod to a game nick previously worked on called 'Spiral Knights'.
Core wrote:ADcrafter's idea got me thinking, how about adding an Imposto Slime, wich is a rare variant of the regular Pink Slime but does nothing different except from wearing a toupee, a mustache and a pipe.
This could be a fun easter egg/nod to a game nick previously worked on called 'Spiral Knights'.
Zandor101 wrote:1. More enemy slimes besides just the tarr.
2. climate control upgrade/setting for corrals for ones that need it.
3. penguin slimes that like cold/ice.
4. Molten Lava slimes that need it hot.
5. Misty Cloud slimes that need it wet.
6. Thunderous slimes that need it dry.
7. More flying slimes.
8. More nocturnal slimes to really make use of the cave.
9. The ability to buy a new area behind the house that becomes a landing pad where you can buy/build and shuttle that will let you go to other planets to collect/harvest slimes, etc.
10. 2-player co-op MP.
11. Better rewards for the mission, with a time left timer for it as well. and some slimes you can only get from doing trade missions. That way more people will do them. Like building a rep with the person will/can lead to getting a rare slime that you can only get from doing that.
12. More rare slimes like the gold that you cant harvest but can only feed or do something with it to get its plort. Like silver, diamond, rainbow, etc.. (lol random I think of the star power from mario and make it a slime with cool music. Maybe its a very small chance that a Tarr can have one of these so you will want to get rid of them as fast as you can so they dont eat him)
13. When you fall in or toss in slimes to the water add like a slime serpent that eats them and if you do it to much it will like attack the area or spit out some hostile slimes.
14. Farm upgrades that add a hopper so that it can re-seed itself as needed.
15. A flying manta, whale and shark slimes that attack the ranchers that are up on top of the map walls.
16. Weather. Rain, fog, etc. can even have slimes like the night time.
17. Traps and other dangers for the rancher to watch out for.
18. Cosmic slimes that look all galactic with darkness, stars, nebs, etc inside them.
19. More types of food around the board.
20. Epic late/end game content that will make the game worth continuing after you finished collecting it all, maybe even random map gen planets that way you always have something new to explore.
Souldrake wrote:I am going to repost my suggestions in this thread as the author of the other thread seems to want to cherry pick and modify suggestions to suit his own tastes instead of being impartial.
** Slime Science Suggestions **
Creation of new slime types by a combination of feeding plorts, foods, etc.
EXAMPLE:
New Slime type: "Clear" slime. This slime does not make largoes, instead it absorbs the color of a plort that is fed to it.
Creating a white slime with this new clear type and feeding it carrots over time may result in mutation to a bunny slime ( Example pic: http://i63.tinypic.com/x5xif6.jpg )
Having a VAT for slime combination with possible !!FUN!! (Read: possibilities of hilarious and catastrophic consequences.)
Vat would have to be placed near corrals, thus unruly slimes could potentially launch themselves into the vat and cause catastrophic or unexpectedly good results. Imagine getting your vat ready when you turn around and see that tower of
pink slimes you forgot to feed shoot one of their buddies out of the pen and into your vat. >.>;
Vats may allow for the creation of new slime types without producing a Largo.
Easy example:
Instead of Pink Slime + Rock Slime = Pink / Rock Largo, the VAT may produce a Purple slime.
The vat or some sort of workshop could be use to create aquarium/terrarium type corrals for certain slimes. Pool corrals for puddle slimes. Maybe a desert for cactus/sand slimes. A jungle for jungle/monkey slimes. Arctic corral for ice slimes. That sort of thing. Perhaps certain areas can be opened up later that have larger areas for these cage types that are much larger than the standard corral so that they can look unique and cool.
What about slimes that actually hunt and prefer to eat other slime types?
Slime Circus... it's like a flea circus... but for slimes.
Fruit Mutation:
Create new fruits, livestock, etc.
Example : Cubberry + Honey Plort = Honey Dew Berry. Perhaps a mutated slime would like this berry, or perhaps this berry could mutate a slime into something new?
Helpful slimes: (for those who want to have a free ranch style like the overgrowth area suggests.
Rain Slimes: drink water from nearby ponds and will water / fertilize gardens for you.
Bug Slimes: Perhaps hen-hens and roostros would consume their plorts to reproduce faster?
Chicken slimes: instead of plorts they create eggs/chickens?
Certain fruits and/or foods affect slime abilities and behavior.
Example:
Pogofruits make slimes jump higher.
** REPLAYABILITY **
-- Randomize the world a bit. There is code for teleportation and such in the game, why not add teleporters that will take you to a new area randomly generated each time you play the game? Perhaps these areas can also have rare resources and/or slimes that you cannot get in other play-throughs allowing for more replayability.
-- More ways to "lose" in hilarious and catastrophic ways-- (OH NO!! IT's GODZILLA SLIME!!! AAAH!!!)
-- Plorts to upgrade your ranch/home in both size and aesthetics.
-- Perhaps people and/or towns that you can interact with and perhaps even develop relationships with. Not necessarily the whole date/get married/have kids depth, but you know... interact and stuff.
-- Monsters in the world that pose dangers to the player and eat slimes (other than the Tarr and perhaps some non-slime based creatures.)
** Tarr **
The Tarr seems like something that should be there to punish excessive or over-zealous slime science, not something that occurs naturally as frequently as it does. Perhaps making largos that eat a plort not of their make up just destabilizes them and they explode and die getting slime all over the place instead of creating Tarr?
Birdy128 wrote:1. Add Seasonal Slimes. After around 7 - 10 days the seasons change and certain slimes become available to catch.
2. Winter Slimes - Comes during Winter-Time - Needs cold climate - can have a upgrade for corrals to cool down the corral or have a new ranch expansion. produces Ice plorts
3. Flower Slimes - Comes during Spring-Time - has no special requirements. produces flower plorts
4. Heat Slimes - Comes during Summer-Time - Needs warm climate - Corral upgrade to heat up corral - produces heat plorts
5. Leaf Slime -Come during Autumn-Time - No special requirement - Produces Leaf Plorts
6. Tarr Containment Unit - Costs 750 coins - Can be used to store Tarr slimes - Allows you to feed the Tarr other slimes and collect their plorts - Produces Corruption Plorts
7. Slime Traps - Can be bought in different parts of the map - If Left alone for a while it will catch rarer slimes which can then be collected.
8. More underwater, airborne and nocturnal slimes.
9. More "King" Slimes around the map to feed until they explode
10. Vacuum Gun upgrades - More Slots, So you can carry 5 different types of items. Different Vacuum Gun models. Increased Vacuum Rate, Increased Vacuum Range
Daikaze wrote:So, I've finally gotten to try the game after seeing some Youtubers play it (discovered Slime Rancher via SplatterCat).
1) Largo Classification: Largos deserve unique names and properties. Right now, Largos are just [Slime A] [Slime B] Largo with properties of both Slimes. I'd like to see things like Honey Bee Slime (Phosphorous + Honey). Bonus if it has unique properties, but it'd just be nice to see them as something unique (with a Slimepedia entry too).
2) Cubes: Like regular Slimes, but cubed... It'd be a nice reference to the old Gelatinous Cube.
3) Reproduction Fruits: Feed a slime this special fruit and it'll clone itself.
4) Splitting Fruit: Feed this to a Largo and watch it split into two slimes (based on heritage).
5) Puggy Slimes: Little dog slimes that don't get along with Tabby Slimes.
6) Special Feed: This is a weird one, but I think there should be fewer upgrades for Corrals and instead effects could be added to foods. Basically, different foods could alter the mood/behaviors on Slimes (temporarily). If your Slimes are getting rowdy, then you could feed them a "calming" fruit. Although, maybe fruit isn't the best category for this idea since not every Slime eats fruit... It could just be a generic feed option, it doesn't have to result in Plorts being made. It'd works towards creating a gold sink for the game so that you have to do more to manage your Corrals.
7) +1 for Seasonal Slimes (and Seasons, of course). Even better if some types of Slimes hibernate during the winter.
8) +1 for more Nocturnal Slimes.
9) +1 for towns as a replacement for the vending machines.
10) Auto-Collector and Barrier upgrades for Ponds and Gardens.
11) Aquarium Corrals & Aquatic Slimes: Find more Slimes that prefer/need the water with special Corrals to raise them. Honestly, this concept could be expanded for any sort of Slime habitat. Maybe a Slime that requires a volcanic habitat, so you have a super-hot Corral or special area to raise them.
12) Entropy - Currently, Slimes seem to be despawning as a bug, but it'd be interesting to have Slimes deteriorate over time. Some might get too old, others might starve or die from over crowding.
Basically, I'm all for anything that increases experimentation and makes managing Slimes a bit more challenging. I'm a big fan of Harvest Moon, so having things like Seasons, and Slimes/Crops that may need special conditions to produce plorts is always cool.
lemonlock wrote:I know its a small suggestion, but perhaps a timer/clock just above the trading station which lets you know how much time left before it refreshes. I get a little peeved when a good trade come in and I go to collect things and get maybe all but one of the items traded in and it rolls over to the next trade.
xoyv wrote:had a serious idea a while ago: dedicated water slot
because who wants to drop an entire slot of valuables just to combat a tar?
buildo22 wrote:My suggestions:an upgrade for the chicken coop that automatically sucks up chickens into a container
a sticky slime that has really valuable plorts but can get out of corrals easier
and an ice slime.
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