aooga321 wrote:I'm going to try to keep my suggestions as realistic, implementable, and in the spirit of the game as possible. I'll also try to not repeat other's suggestions too much.
1. Ability to input how many food items an auto-feeder shoots out and how often.
2. Increased Vac Slots (expensive upgrades)
3. Game needs some gold sinks, especially in late game (naming slimes, ranch aesthetics, temporary boosts, etc.)
4a. Vastly reduced slime spawns (water slimes are the only type that require a bit of work to acquire at the moment, it should feel special to find the slime you are looking for)
4b. The ability to breed slimes (balancing may be an issue here)
5. Slime death (As ranchers, our slimes should be precious. A visual indicator of when they are about to die.)
6. Reworked chicken farming (chicken coops are very under powered right now, they produce too slow. And although it's a bug, you can't create more stony hens)
7. Replace the pulse upgrade with a reverse suction upgrade (imagine the fun of scattering slimes with an overpowered leaf blower!)
8. A method of transporting auto-harvested plorts faster. (Late game, it's easy to spend an entire day just sucking up and selling plorts. Not really fun.)
9. Slow down the mid-game (There's a point where you start making money insanely fast and can buy all the upgrades, pens, etc in just a few days.)
10a. A slime that interacts with farming in some way (perhaps it produces it's own type of fruit or it's plorts can be used as fertalizer)
10b. A slime that hoards collected food inside of it. It expands as it collects and you can see the items inside of it. Sucking the slime will cause it to stick to the vac, extracting the food inside. (It'll eat what it needs from it's hoard when it is hungry, but otherwise makes for a useful harvester)
11. Seasons and/or Weather (small things like water slimes spawning in the rain have a huge impact on immersion)
12. Slime temperance (aggressive to other species, aggressive to only their own species, aggressive to slimes with the same diet, shy slimes, defensive slimes, follow you around slimes, etc.)
From here on I'm just going to have different slime suggestions
-Sticky slime that can climb walls
-Mini slimes (work together kind of like an ant colony)
-Hoarding Slime (as above, see 10b)
-Nocturnal Slime (sleeps during the day, eats at night only)
-Pest Slime that sometimes spawns near your crops (better have tabby or scare-slime on guard)
-Imitation slime (Always looks like and behaves like a different slime, but changes upon eating different plorts or randomly for survival when very hungry. Unintended largos anyone?)
added :D