slime threat ratings

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slime threat ratings

Postby Purplecharmanderz » Thu Feb 22, 2018 6:19 pm

ok question, if you guys had to rate each and every slime on a scale of 1-10 based on their threat level for a no damage challenge in your own opinion what would you rate them as? also note 1 is harmless and 10 is an absolute danger and should be avoided at all costs.
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Re: slime threat ratings

Postby GlaciumFracture » Sun Feb 25, 2018 1:01 pm

well, rockbois are 9, crystalbois are 10, as a start.
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Re: slime threat ratings

Postby Dragonslime » Sun Feb 25, 2018 5:40 pm

booms are7 and sabers are a 20
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Re: slime threat ratings

Postby GlaciumFracture » Sun Feb 25, 2018 6:40 pm

Dragonslime wrote:booms are7 and sabers are a 20

keep in in 1 to 10, also factoring in the spawnable areas I think booms should be a 6 (and now that I think about I should have put crystals at 6 too)
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Re: slime threat ratings

Postby Dragonslime » Sun Feb 25, 2018 9:35 pm

but 5 or more can knock you out in 25 seconds while waiting for your energy to recharge that seems like forever but yeah ill bump it down to 9/25
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Re: slime threat ratings

Postby GravityCat » Sun Feb 25, 2018 11:22 pm

250+ Rad Slimes are 100000000000000/10

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Re: slime threat ratings

Postby TheGreciansHousehold » Mon Feb 26, 2018 10:35 am

Due to their spawning in all areas, I would say phosphorboieys are at least 7.
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Re: slime threat ratings

Postby GlaciumFracture » Mon Feb 26, 2018 2:06 pm

TheGreciansHousehold wrote:Due to their spawning in all areas, I would say phosphorboieys are at least 7.

knock that down to 3, they only spawn half the time and require to be largod to be dangerous.
on that note pinkbois should also be around 3
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Re: slime threat ratings

Postby TheGreciansHousehold » Tue Feb 27, 2018 2:08 pm

GlaciumFracture wrote:knock that down to 3, they only spawn half the time and require to be largod to be dangerous.

How do they only spawn half of the time? They have a 100% spawn rate in all areas as far as I know.

Their largoes' danger IS their danger. In an area that is usually safe with 2 slime types, another is introduced that results in a large amount of tarr. This is okay for later players, but at the start of the game can be hazardous.
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Re: slime threat ratings

Postby GlaciumFracture » Tue Feb 27, 2018 2:21 pm

TheGreciansHousehold wrote:
GlaciumFracture wrote:knock that down to 3, they only spawn half the time and require to be largod to be dangerous.

How do they only spawn half of the time? They have a 100% spawn rate in all areas as far as I know.

Their largoes' danger IS their danger. In an area that is usually safe with 2 slime types, another is introduced that results in a large amount of tarr. This is okay for later players, but at the start of the game can be hazardous.

they only spawn half the time as in, they only spawn during the night, in the day they don't spawn.
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Re: slime threat ratings

Postby Purplecharmanderz » Tue Feb 27, 2018 4:37 pm

Ok so from what I am seeing here is what we have so far
Pinks - 3
Rocks - 9
Phosphors - 4 (seems more reasonable for them than 7)
Booms - 6
Sabers- 10
Crystals 6
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Re: slime threat ratings

Postby GlaciumFracture » Wed Feb 28, 2018 9:17 am

Now we've gotten this down we can talk about the tabbies, oh god the tabbies.

Long story short, they're just as common as pinkbois, but will throw themselves at you upon seeing you. Unfortunately, this acts as a risk multiplier for slimes such as rad or mosiac, it's rather hard to avoid them flying into your face. combine that with not a single point not spawning them, and most of those points spawning some high risk slimes (see, boom and rock) I can assertively state they are at least 7.
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Re: slime threat ratings

Postby Purplecharmanderz » Wed Feb 28, 2018 3:11 pm

GlaciumFracture wrote:Now we've gotten this down we can talk about the tabbies, oh god the tabbies.

Long story short, they're just as common as pinkbois, but will throw themselves at you upon seeing you. Unfortunately, this acts as a risk multiplier for slimes such as rad or mosiac, it's rather hard to avoid them flying into your face. combine that with not a single point not spawning them, and most of those points spawning some high risk slimes (see, boom and rock) I can assertively state they are at least 7.

will say there is 1 biome where they cant spawn (aside from crates) and that would be the indigo quarry... may say that tabbies have a bit of a lower one, maybe a 5 in my own opinion
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Re: slime threat ratings

Postby SupaGamaBoi » Wed Feb 28, 2018 5:20 pm

Saberbois aren’t dangerous because once you de-feralboiyze them they can’t hurt you
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Re: slime threat ratings

Postby SupaGamaBoi » Wed Feb 28, 2018 5:24 pm

Rockbois: 4
Crystalbois: 6
Radbois: 6.5
Boombois: 5.5
Mosaicbois: 7.5
Tarrbois: 8.5
If it’s not on this list, it’s because they do not directly hurt you.
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Re: slime threat ratings

Postby GlaciumFracture » Thu Mar 01, 2018 9:16 am

Purplecharmanderz wrote:will say there is 1 biome where they cant spawn (aside from crates) and that would be the indigo quarry... may say that tabbies have a bit of a lower one, maybe a 5 in my own opinion

Huh, weird, always remember seeing them right after the rock gordo, going to have to check now.
in other questions, would tangle be higher or lower than stuff like boom and tabby? while it has an even higher largobility rating than other slimes (can largo easier) it's otherwise as risky as a pink, and can only be found in the glass desert...
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Re: slime threat ratings

Postby Purplecharmanderz » Thu Mar 01, 2018 12:56 pm

GlaciumFracture wrote:
Purplecharmanderz wrote:will say there is 1 biome where they cant spawn (aside from crates) and that would be the indigo quarry... may say that tabbies have a bit of a lower one, maybe a 5 in my own opinion

Huh, weird, always remember seeing them right after the rock gordo, going to have to check now.
in other questions, would tangle be higher or lower than stuff like boom and tabby? while it has an even higher largobility rating than other slimes (can largo easier) it's otherwise as risky as a pink, and can only be found in the glass desert...

i think they would have a rating similar to the tabby due to their ability to rapidly agitate nearby slimes when agitated, this factor would make them indirectly harmful similar to the pink, phosphor and tabby slimes.
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Re: slime threat ratings

Postby Purplecharmanderz » Thu Mar 01, 2018 1:00 pm

SupaGamaBoi wrote:Rockbois: 4
Crystalbois: 6
Radbois: 6.5
Boombois: 5.5
Mosaicbois: 7.5
Tarrbois: 8.5
If it’s not on this list, it’s because they do not directly hurt you.

not all threats are direct, and based on many of those ratings, it would seem your rating logic isnt overly consistent, a rad is more harmful than a rock, but the mosiacs damage can be stopped long before it can occur while a rock could literally spawn in you in the first few areas and deal the same amount of damage.

now i did ask for opinions so i cant really judge that, i just personally cant agree with some of those. booms and crystals i can though, due to a few different factors.
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Re: slime threat ratings

Postby SupaGamaBoi » Thu Mar 01, 2018 5:34 pm

R E V I S E D danger levels:
Pinkbois: 1
Tabbybois: 1.5
Phosphorbois: 1.5
Rockbois: 5
Honeybois: 3
Boombois: 6
Puddlebois: 0
Hunterbois: 3.5
Quantumbois: 4.5
Radbois: 4.5
Crystalbois: 6.5
Dervishbois: 4
Tanglebois: 4
Mosaicbois: 4.5
Firebois: 2
Saberbois: 3.5
Goldbois: 1.5
Luckybois: 1.5
Tarrbois: 9.5
Did I miss any?
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Re: slime threat ratings

Postby SupaGamaBoi » Thu Mar 01, 2018 5:37 pm

Purplecharmanderz wrote:Ok so from what I am seeing here is what we have so far
Pinks - 3
Rocks - 9
Phosphors - 4 (seems more reasonable for them than 7)
Booms - 6
Sabers- 10
Crystals 6

How the heck are rocks higher than crystals? Crystals are basically rocks, but worse!
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Re: slime threat ratings

Postby Purplecharmanderz » Thu Mar 01, 2018 6:52 pm

SupaGamaBoi wrote:
Purplecharmanderz wrote:Ok so from what I am seeing here is what we have so far
Pinks - 3
Rocks - 9
Phosphors - 4 (seems more reasonable for them than 7)
Booms - 6
Sabers- 10
Crystals 6

How the heck are rocks higher than crystals? Crystals are basically rocks, but worse!

that only spawn in 1 of 2 areas, compared to rocks spawning in around 90% of the map. crystals also have 50% of the spawning area being much more open than rocks, allowing for a better chance of avoiding contact. add on the multiple layers, with crystals only really spawning on 1 layer in each of those areas, which makes for avoiding their crystals easier.
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Re: slime threat ratings

Postby Purplecharmanderz » Thu Mar 01, 2018 6:53 pm

SupaGamaBoi wrote:R E V I S E D danger levels:
Pinkbois: 1
Tabbybois: 1.5
Phosphorbois: 1.5
Rockbois: 5
Honeybois: 3
Boombois: 6
Puddlebois: 0
Hunterbois: 3.5
Quantumbois: 4.5
Radbois: 4.5
Crystalbois: 6.5
Dervishbois: 4
Tanglebois: 4
Mosaicbois: 4.5
Firebois: 2
Saberbois: 3.5
Goldbois: 1.5
Luckybois: 1.5
Tarrbois: 9.5
Did I miss any?

dont think so, just curious though on why gold and luckies have a 1.5 rating
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Re: slime threat ratings

Postby SupaGamaBoi » Fri Mar 02, 2018 6:14 am

Because you can freak out when you see them, resulting in foolish mistakes
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Re: slime threat ratings

Postby Purplecharmanderz » Fri Mar 02, 2018 9:20 am

SupaGamaBoi wrote:Because you can freak out when you see them, resulting in foolish mistakes

So indirect threats, fair enough.
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