Slime Rancher v0.4.3 Discussion Thread

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Slime Rancher v0.4.3 Discussion Thread

Postby Nick » Wed Feb 08, 2017 12:55 pm

We released a small patch today containing mostly fixes and technical things:

viewtopic.php?f=10&t=3782&p=29824#p29824
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby Dragonking » Wed Feb 08, 2017 1:02 pm

Nick u bastered I'm at school and can't
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby PrismSlime » Wed Feb 08, 2017 1:35 pm

saw you fixed that wall by the honey gordo i sent it~ it's hard to properly describe those collision bugs sometimes. as 0.5 draws closer, and 0.6 maybe a few months after that, i'm still really curious as to the other updates leading to 1.0. i'm sure there'll be loads of fine-tuning and graphical updates, but i'm not really sure what else could be added that would be significant enough to be labeled as a +0.1 version update if the glass desert is indeed meant to be the final one. do you and the other devs have any ideas past that? and are you waiting until 0.6 to update the roadmap?
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

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Re: Slime Rancher v0.4.3 Discussion Thread

Postby HIME » Wed Feb 08, 2017 3:42 pm

I don't get the joke.
Can someone explain it to me?
I like puddle slimes. They are cute.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby MarappaTheRancher13 » Wed Feb 08, 2017 5:57 pm

uhh nick
N I CK THE GAME BUGGED UP}
NICKOLAS?!?!?!??!?!
YABBA DABBA DOO
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby GreatRancher » Fri Feb 10, 2017 11:01 am

Wow!It have been long I didn't come to the forums, but I'm still playing Slime Rancher.
Holographic looking slimes?
o.O
That sound interesting for some science Lab creations.
Also, that ruins, look beautiful.

Edit:WAIT!They're...escaping of the Ranch?!?That sounds difficult, the one we were looking forward too, but probably that means new upgrades.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby Dragonking » Mon Feb 13, 2017 7:30 am

There should be an upgrad to keep quantums in corrals
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby z0mbiesrock » Mon Feb 13, 2017 5:18 pm

Public Service Announcement:

Image

Refinery capacity is NOT unlimited. It caps at 999 for a specific resource, then refuses any excess of that resource.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby PrismSlime » Mon Feb 13, 2017 5:42 pm

i coulda told ya that. i've been maxed out on all plorts for almost a month by now. just waiting on higher tier extractors so i call max out the other resources.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby sarahhannah » Mon Feb 13, 2017 7:44 pm

Dragonking wrote:There should be an upgrad to keep quantums in corrals

Maybe the music box upgrade will keep the quantums content in the corral. . . And keeping the auto-feeder full at all times?
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby PrismSlime » Mon Feb 13, 2017 7:51 pm

that'll no doubt help. likely enough to keep them contained for the most part. even my booms rare cause any problems.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby sarahhannah » Mon Feb 13, 2017 8:03 pm

GreatRancher wrote:Wow!It have been long I didn't come to the forums, but I'm still playing Slime Rancher.
Holographic looking slimes?
o.O
That sound interesting for some science Lab creations.
Also, that ruins, look beautiful.

Edit:WAIT!They're...escaping of the Ranch?!?That sounds difficult, the one we were looking forward too, but probably that means new upgrades.


So true, GreatRancher

The Quantum slimes will be fun and scary at the same time. And.. . .

The ruins are very beautiful. I want to splash down in the lower level and run through some secret passages!!!
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby CakeFlour » Tue Feb 14, 2017 9:07 am

Something about those Quantum Slimes. Idk if that was a glitch, but it seems like they are able to phase through the Force Fields in the Corrals O.o
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby PrismSlime » Tue Feb 14, 2017 9:50 am

that was explained in a twitter post. apparently those are "alternate realities" that a quantum slime creates for itself, that will disappear after some time.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby Dragonking » Tue Feb 14, 2017 2:42 pm

So trippy but lost the link for nicks Twitter posts for ruins @nickpopovitch


Plz help me

#ocean zone
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby PrismSlime » Fri Feb 17, 2017 5:06 am

with the new place-able lights as an upcoming aesthetic, i feel like we could also use some "fireworks" in the form of the effect used for opening treasure pods. they were never meant to re-close in the first place and are too pretty to end up at a point where they can no longer be seen: Image
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby TheJewelOfJool » Sat Feb 18, 2017 10:10 am

PrismSlime wrote:with the new place-able lights as an upcoming aesthetic, i feel like we could also use some "fireworks" in the form of the effect used for opening treasure pods. they were never meant to re-close in the first place and are too pretty to end up at a point where they can no longer be seen: Image

THIS.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby WOLRUS » Sun Feb 19, 2017 3:42 pm

What about the ruins? Are they in game yet?
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby ziulyx » Sun Feb 19, 2017 3:52 pm

WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby z0mbiesrock » Sun Feb 19, 2017 5:22 pm

ziulyx wrote:
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!


But aren't the quantum slimes already in the game's code?
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby ziulyx » Sun Feb 19, 2017 5:44 pm

They're probably just testing for bugs. The quantum slime seems like a lot of bugs could happen.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby z0mbiesrock » Mon Feb 20, 2017 11:01 am

BTW, the bug where I can't get the blue/gray warp tech and the taming bell is still present. I still can't access them. :(
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby GreatRancher » Mon Feb 20, 2017 12:05 pm

CakeFlour wrote:Something about those Quantum Slimes. Idk if that was a glitch, but it seems like they are able to phase through the Force Fields in the Corrals O.o

No.They didn't really escape...is an alternative future of what would it happen if it escapes.
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby WOLRUS » Mon Feb 20, 2017 6:02 pm

z0mbiesrock wrote:
ziulyx wrote:
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!


But aren't the quantum slimes already in the game's code?

I'm no hacker :( And I'm not going to make the devs mad just to see one! Can't...wait...for...Maaarrch! Waah! And I swear the ruins and the quantum slimes are a Subnautica reference to Precursor Bases and Warpers. Grr. If you look at the door, the blocking material looks almost exactly the same as the Base door blocker. And the quantum slime...bending physics? Being in multiple places at once? Smells fishy...(and not just because the warper is one.)
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Re: Slime Rancher v0.4.3 Discussion Thread

Postby EmeraldPlay » Mon Feb 20, 2017 6:07 pm

z0mbiesrock wrote:
ziulyx wrote:
WOLRUS wrote:What about the ruins? Are they in game yet?

no, but coming very soon!


But aren't the quantum slimes already in the game's code?


You're right! They are spawnable, but only through mods/hacking.
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