Mutant Slimes

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Mutant Slimes

Postby Lionmeow » Sun Feb 24, 2019 1:13 pm

I've made some designs of mutant slimes.

iconMutantPhosphorSmall.png
iconMutantPhosphorSmall.png (76.92 KiB) Viewed 623 times


iconMutantTangle.png
iconMutantTangle.png (75.24 KiB) Viewed 623 times


iconMutantPuddle.png
iconMutantPuddle.png (108.47 KiB) Viewed 623 times


More to come!
If you think I am a tabby slime,
You are wrong.
I was eaten by one.
Tabby Slime wrote: Nya! *bounce* *bounce*

I can't get out of here...

Although, if I take out enough newbucks, I can fill this Tabby and turn it to a Lucky.
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Re: Mutant Slimes

Postby akkamaddi » Sun Feb 24, 2019 3:13 pm

I really like the idea of one or two classes of random mutations, almost like a Pokemon shiny.

It would also create an interesting play dilemma, if the Largo lost the mutation. Do you reserve a corral for a mutant with valuable plorts? Or use the corral for a bunch of Largos that generates consistent revenue?
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Re: Mutant Slimes

Postby SlimeCone99 » Sun Feb 24, 2019 4:23 pm

cool idea dude
I like Slime Rancher... just that what did you expect

Avatar done by anapntes (thanks for that :D)
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Re: Mutant Slimes

Postby nmn2003 » Fri Aug 23, 2019 8:57 pm

Hello, this is an excellent idea! You could elaborate on the mechanics of mutation a little.
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