Mutant Slimes

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Mutant Slimes

Postby Lionmeow » Sun Feb 24, 2019 1:13 pm

I've made some designs of mutant slimes.

iconMutantPhosphorSmall.png (76.92 KiB) Viewed 1513 times

iconMutantTangle.png (75.24 KiB) Viewed 1513 times

iconMutantPuddle.png (108.47 KiB) Viewed 1513 times

More to come!
If you think I am a tabby slime,
You are wrong.
I was eaten by one.
Tabby Slime wrote: Nya! *bounce* *bounce*

I can't get out of here...

Although, if I take out enough newbucks, I can fill this Tabby and turn it to a Lucky.
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Re: Mutant Slimes

Postby akkamaddi » Sun Feb 24, 2019 3:13 pm

I really like the idea of one or two classes of random mutations, almost like a Pokemon shiny.

It would also create an interesting play dilemma, if the Largo lost the mutation. Do you reserve a corral for a mutant with valuable plorts? Or use the corral for a bunch of Largos that generates consistent revenue?
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Re: Mutant Slimes

Postby SlimeCone99 » Sun Feb 24, 2019 4:23 pm

cool idea dude
I like Slime Rancher... just that what did you expect

Avatar done by anapntes (thanks for that :D)
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Re: Mutant Slimes

Postby nmn2003 » Fri Aug 23, 2019 8:57 pm

Hello, this is an excellent idea! You could elaborate on the mechanics of mutation a little.
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