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Multiplayer Mode

PostPosted: Tue Jan 08, 2019 9:53 pm
by Cynthetic
So full multiplayer would be a stretch right? Too many bouncy slimes! Instead of story based multiplayer, how about a defense based multiplayer, on a smaller, more controlled map? 2-4 Players start the day at 6:00 and specific slimes spawn in a designated area near the players (i.e. pink/rock/tabby for the first day). The players will use their allotted money and slimes to build defensive turrets, walls, etc. Once night strikes, the Tarr slimes begin attacking the ranch! With this new map, new types of Tarr slimes will spawn as the days progress, some shoot tar at the players damaging/slowing them. Some are made to attack turrets and walls, heck some might even fly! The goal is to keep as many of your slimes alive as possible, and keep your ranch open for as long as possible. After an amount of days that the player decides (10 days/20 days etc.), the players win and they are returned to the menu to start once again. The map could also be played peacefully with some limitations on slime count, food, and other items being laid on the ground to increase performance. I personally love playing slime rancher and I've always wanted to play with my friends, it would make for an AWESOME 4-player split screen game.

Of course its just an idea, maybe something like it could be done in the future. :)

Re: Multiplayer Mode

PostPosted: Thu Jan 10, 2019 9:19 am
by MisfortuneRising
Cynthetic wrote:So full multiplayer would be a stretch right? Too many bouncy slimes! Instead of story based multiplayer, how about a defense based multiplayer, on a smaller, more controlled map? 2-4 Players start the day at 6:00 and specific slimes spawn in a designated area near the players (i.e. pink/rock/tabby for the first day). The players will use their allotted money and slimes to build defensive turrets, walls, etc. Once night strikes, the Tarr slimes begin attacking the ranch! With this new map, new types of Tarr slimes will spawn as the days progress, some shoot tar at the players damaging/slowing them. Some are made to attack turrets and walls, heck some might even fly! The goal is to keep as many of your slimes alive as possible, and keep your ranch open for as long as possible. After an amount of days that the player decides (10 days/20 days etc.), the players win and they are returned to the menu to start once again. The map could also be played peacefully with some limitations on slime count, food, and other items being laid on the ground to increase performance. I personally love playing slime rancher and I've always wanted to play with my friends, it would make for an AWESOME 4-player split screen game.

Of course its just an idea, maybe something like it could be done in the future. :)



I hate to burst your bubble, but the chances of any kind of multiplayer happening are slim to none. They stated in a Steam post a while back that to add multiplayer would cost to much time and money, and it would be extremely challenging. They’d pretty much have to rework the entire game to put in multiplayer. Besides, Slime Rancher is fine without multiplayer. I don’t want a chat system, I don’t want random people showing up to my ranch, and I certainly don’t wanna run the risk of someone trashing my hard work. Also, they’d have to give players the option to customize Beatrix. Whether that be costumes or palette swaps, because having a couple thousand people playing as the same exact colored character would be extremely confusing. Plus, the lag would be off the charts, and definitely worse than Smash Ultimate online. The point is, is that I don’t see multiplayer happening anytime soon. Sorry. It’s a good concept though, nonetheless. :)

Re: Multiplayer Mode

PostPosted: Thu Jan 10, 2019 1:35 pm
by orempswenel
*emeraldplay reflexively types "no.'*

Re: Multiplayer Mode

PostPosted: Thu Jan 10, 2019 1:48 pm
by SlimeCone99
orempswenel wrote:*emeraldplay reflexively types "no.'*
hehe

Re: Multiplayer Mode

PostPosted: Fri Jan 11, 2019 7:01 am
by EmeraldPlay
Yes,

Re: Multiplayer Mode

PostPosted: Fri Jan 11, 2019 7:20 am
by orempswenel
oof got fooled again

Re: Multiplayer Mode

PostPosted: Fri Jan 11, 2019 11:34 am
by SlimeCone99
orempswenel wrote:oof got fooled again
hehe

Re: Multiplayer Mode

PostPosted: Sun Jan 13, 2019 5:27 pm
by Noggy05
I had a similar idea with an (endless) battle and it had lovely little stickmen.