The Ancient Ranch
Posted: Sun Sep 02, 2018 5:39 pm
Here's an interesting idea. Although these ideas won't end up being in the game, it's still cool to think about.
After doing research, you have figured out a way to repair Hobson's teleporter. It allows you to travel back in time. With many days on the ranch, and while using many resources, you repair it.
- The Void: After entering the teleporter, you end up here. After this, the game's atmosphere slowly changes to a horror atmosphere. You need to find a teleporter in each room. After ten rooms, you will go to the next area. The way you can find teleporters in the darkness is to follow the '? Slimes', and not to go where they don't. If you do go where they don't, you will be sent to the previous room. Oh did I say that each room randomly generates each time you enter it?
- The '?' Slime: A slime that only appears in The Void. They eat Void Fluid (so creative!), and make strange plorts. The only way to capture them is to construct a Void Vacuum. When a ? Slime wanders close to it, it snatches it up. It then dispenses it wherever you put your other Void Vacuum. However they only stay in the ranch if you place them into the Void Chamber.
- Void Chamber: A ranch expansion. The Void Chamber is where you contain ? Slimes. When you put a Void Vacuum into the Void Chamber, the ? Slimes can actually live. On a different setting, the Void Vacuum can suck up Void Fluid, and deposit it into the Void Chamber. That's how they are fed.
- The Ancient Ranch: After the tenth teleporter, the message that plays when you first play the game is displayed, but messed up and glitched. The music is too. The music then changes to the music in the wilds. There you can find some of the giant slimes, and pure saber slimes.
I shall continue this in the replies.
After doing research, you have figured out a way to repair Hobson's teleporter. It allows you to travel back in time. With many days on the ranch, and while using many resources, you repair it.
- The Void: After entering the teleporter, you end up here. After this, the game's atmosphere slowly changes to a horror atmosphere. You need to find a teleporter in each room. After ten rooms, you will go to the next area. The way you can find teleporters in the darkness is to follow the '? Slimes', and not to go where they don't. If you do go where they don't, you will be sent to the previous room. Oh did I say that each room randomly generates each time you enter it?
- The '?' Slime: A slime that only appears in The Void. They eat Void Fluid (so creative!), and make strange plorts. The only way to capture them is to construct a Void Vacuum. When a ? Slime wanders close to it, it snatches it up. It then dispenses it wherever you put your other Void Vacuum. However they only stay in the ranch if you place them into the Void Chamber.
- Void Chamber: A ranch expansion. The Void Chamber is where you contain ? Slimes. When you put a Void Vacuum into the Void Chamber, the ? Slimes can actually live. On a different setting, the Void Vacuum can suck up Void Fluid, and deposit it into the Void Chamber. That's how they are fed.
- The Ancient Ranch: After the tenth teleporter, the message that plays when you first play the game is displayed, but messed up and glitched. The music is too. The music then changes to the music in the wilds. There you can find some of the giant slimes, and pure saber slimes.
I shall continue this in the replies.