Slimeassic Park

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Slimeassic Park

Postby Randomtangle » Tue Dec 19, 2017 7:15 am

This will be for an idea for ancient slimes, and it would fit in with the specialist ranching. First revived, pure sabers.
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Re: Slimeassic Park

Postby EmeraldPlay » Tue Dec 19, 2017 1:36 pm

That would kinda defeat the idea of saber slimes, as you're not supposed to have a pure saberthoughimadeone. Other than that, nice idea.
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Re: Slimeassic Park

Postby ILoveTurtles891 » Wed Dec 20, 2017 1:35 pm

what is the difference of normal slime and pure slime?
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Re: Slimeassic Park

Postby Noggy05 » Mon Dec 25, 2017 7:57 pm

ILoveTurtles891 wrote:what is the difference of normal slime and pure slime?

A pure slime is a normal slime (if by normal you mean not largoed). But there are only Saber largoes. So far there is no way of getting a pure/normal Saber slime.
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Re: Slimeassic Park

Postby TheGreciansHousehold » Tue Dec 26, 2017 4:59 am

EmeraldPlay wrote:That would kinda defeat the idea of saber slimes, as you're not supposed to have a pure saberthoughimadeone. Other than that, nice idea.

Thanks, Em.

I really do get bored of saying this. The entire point of Saber Slimes is that they have no pure form.
Removing this would be equivalent to removing Phosphor Slimes' flight and light-sensitivity, or Rock Slimes' rolling, or Gold Slimes' unranchability.
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