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New Mod for the Corals.

PostPosted: Sat Dec 16, 2017 7:35 am
by TheLevens
Water sprinklers!

Keep your slimes tamed in their corals by force!

Set the frequency of how often and keep those agitated slimes peaceful.

Also very effective if one happens to turn into a tarr by accident!

This feature might also keep the food on the ground alive longer!

Re: New Mod for the Corals.

PostPosted: Sat Dec 16, 2017 9:11 am
by EmeraldPlay
This would entirely get rid of the risk of getting a tarr. I don't think it's good.

Re: New Mod for the Corals.

PostPosted: Sun Dec 17, 2017 5:49 am
by ILoveTurtles891
which is exactly what you want

Re: New Mod for the Corals.

PostPosted: Sun Dec 17, 2017 7:27 am
by EmeraldPlay
But that's just bad.

Re: New Mod for the Corals.

PostPosted: Tue Dec 26, 2017 6:19 am
by rabbitslime
I think this might be useful to slimes who love wet environments, it also slows down food rot.
For the tarr part, it might need to be balanced, maybe the tarr takes damage at a rate slower that when it is in water at night. Since this is so useful, it must also mean that it must be expensive, maybe 1000 to 2000 per coral.

Re: New Mod for the Corals.

PostPosted: Tue Dec 26, 2017 6:43 am
by TheGreciansHousehold
rabbitslime wrote:I think this might be useful to slimes who love wet environments, it also slows down food rot.
For the tarr part, it might need to be balanced, maybe the tarr takes damage at a rate slower that when it is in water at night. Since this is so useful, it must also mean that it must be expensive, maybe 1000 to 2000 per coral.

This might be okay, but there are a few problems with it:
  • The Puddle Slime's only danger is that they must live in a pond, which cannot be upgraded. Allowing them to be corralled would render them dangerless.
  • The Tarr balance you propose would still be ineffective as Tarr incidents mostly occur upon returning to the Ranch, by which time normally the Tarr has begun to attack other corrals; with this upgrade the Tarr would likely be destroyed before it could spread.
  • Food rot is a vital part of the game's balance; as gardens are now infinite, it is the only thing that stops inbalance. To slow it down even slightly would make the game significantly easier.
  • Although a lot at first, ₦2000 is nothing to a later player. If one of these is, say, ₦1750, I could buy enough for 37 corrals, 11 more than on the entire ranch (not including the Retreat.)

Re: New Mod for the Corals.

PostPosted: Tue Jan 09, 2018 3:28 pm
by ILoveTurtles891
EmeraldPlay wrote:But that's just bad.

but you have sprinkler in the garden

Re: New Mod for the Corals.

PostPosted: Tue Jan 09, 2018 6:38 pm
by rabbitslime
Maybe the sprinkler shouldn't affect the tarr... Have tarr been affected by the garden's sprinkler?

Re: New Mod for the Corals.

PostPosted: Wed Jan 10, 2018 8:20 am
by EmeraldPlay
They aren't affected by the garden's sprinkler.

Re: New Mod for the Corals.

PostPosted: Wed Jan 10, 2018 5:58 pm
by McCauley1
Maybe you could have a slime who required the sprinklers but not a pond.

Maybe a Swamp Slime, that would disintegrate in full water (pond), but dry out without water?

Re: New Mod for the Corals.

PostPosted: Thu Jan 11, 2018 9:12 am
by ILoveTurtles891
EmeraldPlay wrote:They aren't affected by the garden's sprinkler.


what if tarr would not be affected by the tarr? happy now?

Re: New Mod for the Corals.

PostPosted: Thu Jan 11, 2018 9:14 am
by EmeraldPlay
I'd be happy if they ate themselves (which I tried to make it possible once).

Re: New Mod for the Corals.

PostPosted: Thu Jan 11, 2018 2:15 pm
by ILoveTurtles891
Tarr eating themselves? that is just weird because if a tarr eats another one, it will turn into 2 tarrs and that makes it like you eat someone then pooping them out