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3 Ideas For Slime Rancher.

PostPosted: Wed Dec 13, 2017 3:43 pm
by TheCrazyFox
The Pure Tarr pit SlimeLargo-able= Yes Gordo-able= No
Plort Value:70-40


Is this a Tarr or what!?
Type: Docile
Diet: Slimes, And Meat
Fav.Food: Pink Slimes
Slimeology:
To pure The Tarr you will need to put it on a new slime science machine called the purifier to make it a Pure Tarr Slime. The Pure Tarr Slimes will grab and drag food with a tentacle-like appendage and consume it just like The Tarr except they can punch hole in the corral barrier so they can grab things outside but the corral barrier will recharge. A new corral upgrade will be required called Reinforced Barrier. The Pure Tarr Slime is a bit slower than other slimes due to its stickyness, and jumpy but not jumpy enough to break air nets.
Rancher Risks: Pure and largos of the Pure Tarr Slime will go feral when hungry or sufficently agitated. Installing a taming bell will have no effect on the Pure Tarr Slime the only way to calm it down is to feed it.
Plortonomics:
The Pure Tarr plorts can dissolve into a super sticky substance when heated, cientists are trying to create some type of slime trapping device. But can also be used as a prank and that's what most use it for. Who wouldn't want to get revenge on others?
Appearance:
Pure Tarr Slimes are black colored, have two white swirls, and two white lines crossing its mouth and eyes.
https://imgur.com/NStMvHV This link is to the Pure Tarr Slime I have drawed.

Name: The Purifier.
How To Obtain: Buying it in the Builder's Shop.
Gadget Type: Utilities.
Price: 10,450 Newbucks.
Decription: Separates largos into the pure slime and the plort that was feeded to the slime. Purifies The Tarr into a Pure Tarr Slime but once used is needed to wait 2 more in-game days to use it again.
Production: Pink Plorts X25, Primoridy Oil X10, Slime Fossil X7.

Corral Upgrade Name: Reinforced Barrier
Price: 500
Description: Prevents Pure Tarr Slimes from punching holes in the barrier to grab food.

Re: 3 Ideas For Slime Rancher.

PostPosted: Wed Dec 13, 2017 7:37 pm
by yuppy
good idea but I think the purifier should cost more because it basically eliminates the threat of tarr

Re: 3 Ideas For Slime Rancher.

PostPosted: Thu Dec 14, 2017 1:43 am
by TheCrazyFox
yuppy wrote:good idea but I think the purifier should cost more because it basically eliminates the threat of tarr

Thanks just changed it to 10450 Newbucks

Re: 3 Ideas For Slime Rancher.

PostPosted: Thu Dec 14, 2017 7:37 am
by EmeraldPlay
Maybe the resources needed to build it should also be changed? It seems to be rather easy to craft.
Other than that, nice idea.

Re: 3 Ideas For Slime Rancher.

PostPosted: Thu Dec 14, 2017 11:44 am
by yuppy
TheCrazyFox wrote:
yuppy wrote:good idea but I think the purifier should cost more because it basically eliminates the threat of tarr

Thanks just changed it to 10450 Newbucks

I think that's a little to expensive
how about 8600 newbucks

Re: 3 Ideas For Slime Rancher.

PostPosted: Thu Dec 14, 2017 12:19 pm
by TheCrazyFox
I can't change anymore but I think it should be kinda expensive since it would also get you pure saber slimes.

Re: 3 Ideas For Slime Rancher.

PostPosted: Thu Dec 14, 2017 12:45 pm
by yuppy
TheCrazyFox wrote:I can't change anymore but I think it should be kinda expensive since it would also get you pure saber slimes.

I see your point

Re: 3 Ideas For Slime Rancher.

PostPosted: Sat Dec 16, 2017 8:44 am
by GuzmaIsNotHere
No offense, but I think this whole "purifying" thing will just break the entire game by eliminating really the only significant threat, which is kind of unnecessary in my opinion, especially when Casual Mode's a thing :/
I think that the resources for the Purifier are too common to be considered balancing out the possibilities behind the gadget, especially when they pretty much add a new slime to the game. Maybe using rarer resources like Lava Dust or Royal Jelly would do better? Also, maybe the blueprint for the Purifier should be a bit more expensive or not be available by purchasing at all. I think it'll make it more challenging to hide it in a Mk III Treasure Pod so that less experienced players who probably are only in the beginning or mid-game wouldn't have access to something so powerful and only be available in end-game, just a suggestion though
Also it practically ruins the entire thing going on with pure Sabers being extinct and them being a mystery
Not trying to say it's bad or a lost cause though, a few edits might make this idea balanced while still keeping the premise which shows that this has potential

Re: 3 Ideas For Slime Rancher.

PostPosted: Sat Dec 16, 2017 10:02 am
by TheCrazyFox
GuzmaIsNotHere wrote:No offense, but I think this whole "purifying" thing will just break the entire game by eliminating really the only significant threat, which is kind of unnecessary in my opinion, especially when Casual Mode's a thing :/
I think that the resources for the Purifier are too common to be considered balancing out the possibilities behind the gadget, especially when they pretty much add a new slime to the game. Maybe using rarer resources like Lava Dust or Royal Jelly would do better? Also, maybe the blueprint for the Purifier should be a bit more expensive or not be available by purchasing at all. I think it'll make it more challenging to hide it in a Mk III Treasure Pod so that less experienced players who probably are only in the beginning or mid-game wouldn't have access to something so powerful and only be available in end-game, just a suggestion though
Also it practically ruins the entire thing going on with pure Sabers being extinct and them being a mystery
Not trying to say it's bad or a lost cause though, a few edits might make this idea balanced while still keeping the premise which shows that this has potential

Good idea but I actually cant edit it anymore. Should I make the thread once again with the changes?

Re: 3 Ideas For Slime Rancher.

PostPosted: Sun Dec 17, 2017 12:12 pm
by ILoveTurtles891
I like the idea of all that tarr stuff