yuppy wrote:good idea but I think the purifier should cost more because it basically eliminates the threat of tarr
TheCrazyFox wrote:yuppy wrote:good idea but I think the purifier should cost more because it basically eliminates the threat of tarr
Thanks just changed it to 10450 Newbucks
TheCrazyFox wrote:I can't change anymore but I think it should be kinda expensive since it would also get you pure saber slimes.
GuzmaIsNotHere wrote:No offense, but I think this whole "purifying" thing will just break the entire game by eliminating really the only significant threat, which is kind of unnecessary in my opinion, especially when Casual Mode's a thing :/
I think that the resources for the Purifier are too common to be considered balancing out the possibilities behind the gadget, especially when they pretty much add a new slime to the game. Maybe using rarer resources like Lava Dust or Royal Jelly would do better? Also, maybe the blueprint for the Purifier should be a bit more expensive or not be available by purchasing at all. I think it'll make it more challenging to hide it in a Mk III Treasure Pod so that less experienced players who probably are only in the beginning or mid-game wouldn't have access to something so powerful and only be available in end-game, just a suggestion though
Also it practically ruins the entire thing going on with pure Sabers being extinct and them being a mystery
Not trying to say it's bad or a lost cause though, a few edits might make this idea balanced while still keeping the premise which shows that this has potential
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