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Boss Slimes ? (Very bad idea that doesn't fit the game)

PostPosted: Wed Aug 09, 2017 4:04 pm
by lonelysadcarrot
I know this is an idea that doesn't fit the game at all. But what if we add Boss Slimes and maybe have an option to turn them on/off.
For Example :
After you put the Slime Key in the door for the first time in Moss Blanket, you will enter a room thats modeled like a cup. After you enter the room, the door closes and a giant Boom Slime Boss will fall from the top. There are 8 Chicken Coops that spawn Briar Hens only and spawn them a lot faster. You need to feed the boss 60 Briar Hens. It is 2-3x bigger than a Gordo. It only eats Briar Hens and its explosion is big as Boom Gordo's explosion. It is mobile unlike Gordos. It also spawns Boom Slimes that are not hostile, but they still explode so it does damage on top of the bosses explosions. When you beat the boss, he explodes with a 1.25x bigger explosion and gives 500 Newbucks, spawns 20-30 Boom Slimes and a Slime Key. The previous slime door opens again and you can use the key to open the other slime door and enter the Moss Blanket. You can use a Rad Slime for the Quarry, Quantum Slime for the ruins and a Dervish that has a tornado that can suck up players or a Mosaic that has much stronger shimmerings for the Glass Desert. Again, its a horrible idea for a game like this but it would be interesting and fun, also I guess its very hard to do that coding and stuff, also you would need to back up the whole Moss Blanket/Quarry etc. to put a room so its very unlikely.
(This is NOT spell checked, and sorry for the long paragraph.)

Re: Boss Slimes ? (Very bad idea that doesn't fit the game)

PostPosted: Thu Aug 10, 2017 3:36 pm
by CrookHookGames
As you said it doesn't fit the game but nevertheless its cool