SquillionthGamer wrote:PART 2
A Dog's Worst Nightmare
All Slimes are tabbies or tabby Largos. Only Gordos supply non Largo non Tabbies.
All that Glimmers is not Gold
Gold Slimes and Lucky Slimes are non-existent, so are the gadgets their Plorts are needed for.
Claustrophobic Slimes
Only 10 Slimes are allowed per corral, but only 5 Largos. If they are too cramped, they don't create Plorts.
Drought Mode
Water is scarce, Puddle Slimes are near nonexistent. The Slime Sea has lowered, revealing new areas. But beware, these new areas are more hostile than helpful.
Frozen Firestorm
Randomly, anywhere on the ranch, glass sculptures like in the Desert may appear, send things flying then disappear a few days later.
(part 3 possible)
SquillionthGamer wrote:Carnivorous Plants
Most shrubs(like bushes) on the whole ranch are replaced with large, hungry Tangle Slimes that have a craving for rancher.
Tsunami Time!
Tsunamis may randomly happen in areas that are very low(ex the Quarry) and may vary in size from harmless to big enough to wipe an entire area clean of Slimes and ranchers. Standing behind a tall enough wall or on high ground helps you survive.
Hungry, Hungry Ranchers
In order to survive, you must study the native foods and determine what is edible and what is not. You must keep yourself from starving while managing a chaotic ranch.
Troublesome Tarr
The slime sea is replaced with a mass of Tarr fluid. Any slime that falls in is immediately spewed out and is a Tarr. Tarrs may also randomly pop out of slime spawn places.
Fearsome Ferals
Feral Slimes can one hit kill you. They are also much more common, and require 5 pieces of food to calm them down.
(Part 2 coming soon)
TheGreciansHousehold wrote:I would prefer these to be settings, but these are great ideas.
SquillionthGamer wrote:part 3
How many do I NEED?
Micro Slimes (1/4 the original slime size) must be combined to make one slime. For example, four micro rocks are needed for one normal. These micro slimes are the only wild Slimes. You must combine them to actually make Slimes.
Treepocalypse
Moss blanket trees are now EVERYWHERE and the Moss Blanket Slimes plus normal Slimes inhabit every area. Careful though. The expanded habitat gives Boom Slimes an impressive boost in population.
SquillionthGamer wrote:part 3
Treepocalypse
Moss blanket trees are now EVERYWHERE and the Moss Blanket Slimes plus normal Slimes inhabit every area. Careful though. The expanded habitat gives Boom Slimes an impressive boost in population.
CrookHookGames wrote:Combination Catastrophe:
Slimes cannot become largos and if fed a plort will become a tarr
Destructive Tarr:
Tarrs are able to destroy ranch tech (corrals, farms, etc,)
Too Expensive:
Everything costs twice as much as their normal price
A Demolitionist's Dream:
Boom slimes spawn everywhere and will destroy anything near it if it explodes
Cannibalism:
Feral slimes will eat other slimes except for gordos
jarethverens wrote:CrookHookGames wrote:Combination Catastrophe:
Slimes cannot become largos and if fed a plort will become a tarr
Destructive Tarr:
Tarrs are able to destroy ranch tech (corrals, farms, etc,)
Too Expensive:
Everything costs twice as much as their normal price
A Demolitionist's Dream:
Boom slimes spawn everywhere and will destroy anything near it if it explodes
Cannibalism:
Feral slimes will eat other slimes except for gordos
I already suggested the Too Expensive one.
jarethverens wrote:jarethverens wrote:CrookHookGames wrote:Combination Catastrophe:
Slimes cannot become largos and if fed a plort will become a tarr
Destructive Tarr:
Tarrs are able to destroy ranch tech (corrals, farms, etc,)
Too Expensive:
Everything costs twice as much as their normal price
A Demolitionist's Dream:
Boom slimes spawn everywhere and will destroy anything near it if it explodes
Cannibalism:
Feral slimes will eat other slimes except for gordos
I already suggested the Too Expensive one.
And the Combination Catastrophe one as well.
CrookHookGames wrote:Destructive Tarr:
Tarrs are able to destroy ranch tech (corrals, farms, etc,)
A Demolitionist's Dream:
Boom slimes spawn everywhere and will destroy anything near it if it explodes
Cannibalism:
Feral slimes will eat other slimes except for gordos
I got rid of my non-original ideas
QuantumTangle23 wrote:(Challenges)
Just Gordos:
The only slimes that spawn are tarr. To get slimes, you need to pop gordos.
Vegan:
Only slimes that like fruits or veggies will spawn. Meat-eating gordos are replaced with other gordos.
Rough start:
Pink slimes are replaced with rad slimes, rocks with crystals, and tabbies with hunters.
Ranch exchange offline:
No ranch exchanges can be made.
Time to heal:
Healing does not regen on its own, instead only when the player uses a healing pad or sleeps.
Ogden's little helper:
The main area is Ogden's retreat, and the main ranch cannot be used.
Mochi's hired rancher:
The main area is Mochi's manor, and the main ranch cannot be used.
Wild rancher:
The Ranch is unusable. The player starts off with a Portable ranch exchange.
Gadgets are stuck:
You cannot pick up gadgets.
Tarr at night:
Tarr are the only thing that spawn at night.
(Cheats)
Freebie!:
Everything is Free!
Insta-upgrade
When you buy something, it is upgraded to maximum automaticly.
Calm start:
You start with 5 pink slimes, 3 rock slimes, and 3 Tabby slimes.
Construction not required:
Blueprints are free!
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