[idea]pollution pits[map extension]

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[idea]pollution pits[map extension]

Postby zm78 » Fri May 12, 2017 5:05 pm

WARNING LONG POST AHEAD!:
NOTICE: images made by "BeatrixLeBeau"
link to account: http://forums.monomipark.com/memberlist.php?mode=viewprofile&u=19856

location: in between ring island, the dry reef, the moss blanket and the slime sea.

slimes: rad, pink, gas(new), toxic(new), tabby, lucky, gold.
day: sun(new), dust(new).
night: phosphor.

food:
meat: hazard hen(new), hazard chickadoo(new), roostero.
veggie: dustroot(new), toxic turnip(new), carrot, heartbeet, oca oca.
fruit: rad cherry(new), cuberry, pogo fruit.

theme: a grassy area with big trees that long ago got dried up and polluted because of the sun and
the rad slimes you will find there.

vacpack upgrades: gas mask(500 newbucks), rad shield MKI(1000 newbucks), rad shield MKII(2000 newbucks), rad shield MKIII(3000 newbucks).

area description: This place used to be very green. That is when the dry reef was a reef...
Then global heating came in and drying up the reef it also dried up the pollution pits long ago
known as "The Meadows". now the fresh, wet and cool slimes were drying up the rad slimes came
in and made them hot and toxic wasteland. right now they have one survivor it's the tabby slime
that spread through the dry reef with the pink slimes.
mini description: none.
rewards: pollution toxic and waste(discover the pollution pits).

NEW SLIMES:

gas slime:
diet: fruit.
favorite: rad cherry.
slimopedia: this slime is known to float about in the pollution pits and is what you see when near some
semi-transparent greenish-yellow balls in the sky.
mini description: gas, toxic and pollution.
rarity: common
plortonomics: gas plorts once refined is used for making gas masks and pressure chambers.
rancher risks: since the air turned into gas slimes in pollution pits if no gas mask upgrade
they will slowly kill you(20hp lost every 10 sec without gas mask). cannot become largo and can float.
plort base price: 14 newbucks
found in: the pollution pits
img: Image

toxic slime:
diet: veggie.
favorite: toxic turnip.
slimopedia: this toxic slime greener than a rad has no aura but when touched deals 10 radiation every second.
mini description: made out of toxins so dont touch!
rarity: uncommon
plortonomics: toxic plorts once refined are used in medicine pills and other medical things.
rancher risks: this slime has no aura but when touched deals 10 radiation every second.
plort base price: 20 newbucks
found in: the pollution pits
img: Image
like this but on land and no pollution effects.
NOTICE: already made by "BeatrixLeBeau" in other post but lives in water... yes this is jelly-ish
like the other one.
link to other post: http://forums.monomipark.com/viewtopic.php?f=12&t=3929&p=31104&

sun slime:
diet: meat.
favorite: hazard hen.
slimopedia: its very hot here and even hotter near a sun slime so don't touch.
mini description: heat n fire burn this up.
rarity: rare.
plortonomics: the sun plorts are used for saunas and electric heaters.
rancher risks: being hot and bright meanes it will deal 20 damage if touched. also
may float out of the cage if no air net upgrade.
plort base price: 30 newbucks.
found in: the pollution pits
img: Image

dust slime:
diet: veggie.
favorite: dustroot.
slimopedia: being a dry place the dust slimes trapped in the ground blow out of the cracks and join the
fun in the sun.
mini description: dusty is very squishy once out of the ground.
rarity: very rare.
plortonomics: dust plorts are used for cleaning devices like vacuum cleaners once refined.
rancher risks: if hungry will teleport just outside of their cage and seek food.
plort base price: 50 newbucks.
found in: the pollution pits
img: Image

NEW FOOD:

hazard hen:
favored by: sun slime.
class: hen hen.
type: meat.
looks: hen hen with gas suit on.

hazard chickadoo:
favored by: none.
class: chickadoo.
type: future meat.
looks: chickadoo with gas suit on.

rad cherry:
favored by: gas slime.
class: on tree food.
type: fruit.
looks: a cherry that is green and glowing like a phase lemon.

toxic turnip:
favored by: toxic slime.
class: under ground food.
type: veggie.
looks: a turnip that is greenish-yellow and glows like a phase lemon.

dustroot:
favored by: dust slime.
class: under ground food.
type: veggie.
looks: like a broccoli made out of dust.

NEW VACPACK UPGRADES:

gas mask:
cost: 500 newbucks
does: prevents damage from gas slimes.

rad shield MKI:
cost: 1000 newbucks
does: prevents damage from rad slimes.

rad shield MKII:
cost: 2000 newbucks, rad shield MKI
does: prevents damage from toxic slimes.

rad shield MKIII:
cost: 3000 newbucks, rad shield MKII
does: prevents damage from sun slimes.

SLIME SCIENCE BLUEPRINTS:

toxic tree blueprint:
found in: treasure pod.
required items to fabricate:
gas plort: 5,
toxic plort: 2,
slime fossil: 1,
toxic stuff(new): 3.
located: under a toxic tree that is on a little hill hiding in the dry grass.
treasure pod tier: MKI

gas stone blueprint:
found in: treasure pod.
required items to fabricate:
gas plort: 10,
toxic plort: 5,
dust plort: 1,
sun plort: 1,
slime fossil: 3,
toxic stuff(new): 2,
rad rock(new): 5.
located: behind a toxic bush beside the tree closest to the green treasure pod.
treasure pod tier: MKII

petrified wax bush blueprint:
found in: treasure pod.
required items to fabricate:
gas plort: 5,
toxic plort: 3,
dust plort: 1,
sun plort: 4,
slime fossil: 10,
polluted wax(new): 10,
rad rock(new): 6.
located:
under a toxic tree that is on a little hill hiding in the dry grass.

behind the hill is a cliff that leads to a dry dusty rocky park here you will find dust slimes
are commoner here than other places. sitting on the ground is the treasure pod.

look for a big gas stone with a petrified wax bush beside the gas stone. Then look behind the decorations for the treasure pod.
treasure pod tier: MKIII

SLIME TREASURE POD:

3 rad rock(new), 6 toxic stuff(new) and 4 polluted wax(new):
in: treasure pod.
treasure pod tier: MKIII
located:
under a toxic tree that is on a little hill hiding in the dry grass.

behind the hill is a cliff that leads to a dry dusty rocky park here you will find dust slimes
are commoner here than other places. sitting on the ground is the treasure pod.

SLIME SCIENCE RESOURCES:

rad rock:
type: slime science resource.
obtained by: advanced drill.

toxic stuff:
type: slime science resource.
obtained by: advanced pump.

polluted wax:
type: slime science resource.
obtained by: advanced apiary.
Last edited by zm78 on Sat May 13, 2017 4:21 pm, edited 9 times in total.
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Re: [idea]pollution pits[map extension]

Postby EmeraldPlay » Fri May 12, 2017 5:44 pm

First off, the color of the text makes this hard to read.

Anyways, the idea for the area itself sounds kinda good, but it being a part of the moss blanket that got polluted long ago doesn't sound right. That's because we have a couple of mentions from Hobson in the game that the moss blanket is fairly new compared to other places. And could you care to explain why it was polluted?

As for the slimes, some of them aren't sounding too original, especially something like the toxic slime. Also, their plort prices seem to be too low for what they are.
As for the food ideas, they are good.
As for upgrades, it seems like they're just there to make the slimes of this area harmless.
My avatar was taken from Miomilla's chart.

Not visiting this place as often so contact me on Discord if you want anything from me.
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Re: [idea]pollution pits[map extension]

Postby BeatrixLeBeau » Fri May 12, 2017 5:46 pm

I like the ideas, and effort you put into this post, also, I've made a Toxic Slime before, if you wanna take a look at it, feel free to:
viewtopic.php?f=12&t=3929&p=31104&

Image
Feel free to PM me with any slime requests, and I'll make you an image of them in the game.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Fri May 12, 2017 8:59 pm

EmeraldPlay wrote:First off, the color of the text makes this hard to read.

Anyways, the idea for the area itself sounds kinda good, but it being a part of the moss blanket that got polluted long ago doesn't sound right. That's because we have a couple of mentions from Hobson in the game that the moss blanket is fairly new compared to other places. And could you care to explain why it was polluted?

As for the slimes, some of them aren't sounding too original, especially something like the toxic slime. Also, their plort prices seem to be too low for what they are.
As for the food ideas, they are good.
As for upgrades, it seems like they're just there to make the slimes of this area harmless.


updated:
Took away text colors.
Added description and rewards:

area description: This place used to be very green. That is when the dry reef was a reef...
Then global heating came in and drying up the reef it also dried up the pollution pits long ago
known as "The Meadows". now the fresh, wet and cool slimes were drying up the rad slimes came
in and made them hot and toxic wasteland. right now they have one survivor it's the tabby slime
that spread through the dry reef with the pink slimes.

rewards: pollution, toxic and waste(discover the pollution pits).

Changed the theme:
theme: a grassy area with big trees that long ago got dried up and polluted because of the sun and
the rad slimes you will find there.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Fri May 12, 2017 9:40 pm

updated post with:

SLIME SCIENCE BLUEPRINTS:
toxic tree blueprint:
gas stone blueprint:
petrified wax bush blueprint:

SLIME SCIENCE RESOURCES:
rad rock:
toxic stuff:
polluted wax:

SLIME TREASURE POD
black treasure pod with resources.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Fri May 12, 2017 9:55 pm

BeatrixLeBeau wrote:I like the ideas, and effort you put into this post, also, I've made a Toxic Slime before, if you wanna take a look at it, feel free to:
viewtopic.php?f=12&t=3929&p=31104&

Image


cool! forgot you made one already D:
the looks of mine is: very green and lives on land(PSsss. looks like rad without the aura and greener).
iv got their looks in the slimopedia entries if you want to make these wasteland slimes.
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Re: [idea]pollution pits[map extension]

Postby BeatrixLeBeau » Sat May 13, 2017 1:07 am

Here you go :P

Gas Slime:
Image

Dust Slime:
Image

Sun Slime:
Image
Feel free to PM me with any slime requests, and I'll make you an image of them in the game.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 4:24 pm

BeatrixLeBeau wrote:Here you go :P

Gas Slime: [img]

Dust Slime: [img]

Sun Slime: [img]


ok updated with images and credit:

NOTICE: images made by "BeatrixLeBeau"
link to account: http://forums.monomipark.com/memberlist.php?mode=viewprofile&u=19856

thanks for images!

EDIT: do you do things other than slimes???
I think a image of a hazard hen would be nice.
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Re: [idea]pollution pits[map extension]

Postby BeatrixLeBeau » Sat May 13, 2017 4:32 pm

zm78 wrote:
BeatrixLeBeau wrote:Here you go :P

Gas Slime: [img]

Dust Slime: [img]

Sun Slime: [img]


ok updated with images and credit:

NOTICE: images made by "BeatrixLeBeau"
link to account: http://forums.monomipark.com/memberlist.php?mode=viewprofile&u=19856

thanks for images!

EDIT: do you do things other than slimes???
I think a image of a hazard hen would be nice.


Not sure how good it'll look, but I'll try to do all the food in the post.
Feel free to PM me with any slime requests, and I'll make you an image of them in the game.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 4:46 pm

ok thanks!!!
i think some food images would be nice
even if they are a little bit "strange" looking!
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 7:22 pm

if this was added???
(it would be a extremely big update of course)
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Re: [idea]pollution pits[map extension]

Postby BeatrixLeBeau » Sat May 13, 2017 7:25 pm

Image

Not sure how good they look, I'm not used to anything other than slimes.
Feel free to PM me with any slime requests, and I'll make you an image of them in the game.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 8:26 pm

BeatrixLeBeau wrote:Image

Not sure how good they look, I'm not used to anything other than slimes.


looks ok!
and thanks for giving it a go.

NOTICE: i could not add image to post because of it not letting me edit it :(
Maybe there is a way i could make a quick reply and move it to the top of the comments???
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 8:30 pm

the edit button at the top of the post just "disappeared"
i think that is normal. :(
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 8:40 pm

BeatrixLeBeau wrote:Image

Not sure how good they look, I'm not used to anything other than slimes.


the "rad cherry"
and the "toxic turnip" look perfect just 2d!
still the "dustroot" would look better with a more "dusty" texture and the broccoli top will be in the ground with carrot like leaves coming from the broccoli stem. But don't worry about the
"dustroot" it still looks good enough :D


EDIT: the hazard hen looks very funny with the gas masks :)
like they want to stay alive for another 10 seconds...1...2...3...4...5...6...7...8...9...10
then up comes their friend with a face like this :3 and chomp! said the tabby :)


EDIT NO.2: i wonder how they got the masks on???
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sat May 13, 2017 9:24 pm

fun thing i made for sun slime

Species: Sun slime.
Personality: A very good friend to be around but is very scared of you until you feed it food.
Looks: Orange slime that floats over the "pollution pits" and has those "zappy" things that a teleporting quantum slime has spinning around it but makes the sound of a rad when close to it.
ordinary abilities: Glows and illuminates the night with light!
joke/pun: Has a very hot temper!
Special Abilities: can float out of the reach of a tarr.
Made by Zm78
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Re: [idea]pollution pits[map extension]

Postby EmeraldPlay » Sun May 14, 2017 2:24 am

zm78 wrote:the edit button at the top of the post just "disappeared"
i think that is normal. :(

As for this, it's because on these forums all posts have a limit of being able to be edited only for the first 24 hours since the post has been posted.
My avatar was taken from Miomilla's chart.

Not visiting this place as often so contact me on Discord if you want anything from me.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sun May 14, 2017 3:51 pm

ok.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Sun May 14, 2017 11:44 pm

finally an image of the area
img: Image

sun mountain the red patch in the center: "sun slimes" are commoner here than anywhere else.
dust valley the gray patch at the bottom: "dust slimes" are commoner here than anywhere else.

NOTICE: the hill with the green treasure pod is above "dust valley". dust valley holds the black treasure pod with resources.

NOTICE: the "pollution pits" is split into three regions:
first: sun mountain.
second: dust valley.
third: polluted pits.

NOTICE: i split it into regions so it was easier to say where a detail is located.

not a very good drawer but im ok.
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Re: [idea]pollution pits[map extension]

Postby EmeraldPlay » Mon May 15, 2017 6:35 am

zm78 wrote:finally an image of the area
img: Image

sun mountain the red patch in the center: "sun slimes" are commoner here than anywhere else.
dust valley the gray patch at the bottom: "dust slimes" are commoner here than anywhere else.

NOTICE: the hill with the green treasure pod is above "dust valley". dust valley holds the black treasure pod with resources.

NOTICE: the "pollution pits" is split into three regions:
first: sun mountain.
second: dust valley.
third: polluted pits.

NOTICE: i split it into regions so it was easier to say where a detail is located.

not a very good drawer but im ok.

Hey, the image you posted can't be accessed.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Mon May 15, 2017 4:34 pm

EmeraldPlay wrote:
zm78 wrote:finally an image of the area
img: Image

sun mountain the red patch in the center: "sun slimes" are commoner here than anywhere else.
dust valley the gray patch at the bottom: "dust slimes" are commoner here than anywhere else.

NOTICE: the hill with the green treasure pod is above "dust valley". dust valley holds the black treasure pod with resources.

NOTICE: the "pollution pits" is split into three regions:
first: sun mountain.
second: dust valley.
third: polluted pits.

NOTICE: i split it into regions so it was easier to say where a detail is located.

not a very good drawer but im ok.

Hey, the image you posted can't be accessed.


???
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Re: [idea]pollution pits[map extension]

Postby EmeraldPlay » Tue May 16, 2017 5:55 am

zm78 wrote:
EmeraldPlay wrote:Hey, the image you posted can't be accessed.


???


I mean, no once can see it!
My avatar was taken from Miomilla's chart.

Not visiting this place as often so contact me on Discord if you want anything from me.
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Re: [idea]pollution pits[map extension]

Postby zm78 » Tue May 16, 2017 7:37 pm

oh... not sure how to get the image working
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Re: [idea]pollution pits[map extension]

Postby EmeraldPlay » Wed May 17, 2017 5:00 am

zm78 wrote:oh... not sure how to get the image working

Do what you did when you tried to add the image in, but instead upload what you want to a website like imgur.com and copy that link over here.
My avatar was taken from Miomilla's chart.

Not visiting this place as often so contact me on Discord if you want anything from me.
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Restored prototype features
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Re: [idea]pollution pits[map extension]

Postby zm78 » Thu May 18, 2017 7:10 pm

hope this works:
image: Image
link: http://imgur.com/a/mRQlE

if the image does not work try the link.
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