Onyxdragon wrote:That's actually a really cool idea, but for some people it would encourage them to pirate it to discover a new slime, and how would it be implemented in only pirated versions?
Turtleslime wrote:Onyxdragon wrote:That's actually a really cool idea, but for some people it would encourage them to pirate it to discover a new slime, and how would it be implemented in only pirated versions?
Good coding, and searching the amount of money the Treefoxes have obtained. If the copy is not given a credible receipt from steam or the other services, which is downloaded along with the game, the corrupt slime will spawn. After the first ten minutes, the game will crash, a major turnoff for pirates. Only crashes intentionally on fakes.
EmeraldPlay wrote:I've seen some cases with anti-piracy methods (f.e. Sims 4) and always sooner or later hackers managed to crack it.
Is it really worth it?
Turtleslime wrote:Onyxdragon wrote:That's actually a really cool idea, but for some people it would encourage them to pirate it to discover a new slime, and how would it be implemented in only pirated versions?
Good coding, and searching the amount of money the Treefoxes have obtained. If the copy is not given a credible receipt from steam or the other services, which is downloaded along with the game, the corrupt slime will spawn. After the first ten minutes, the game will crash, a major turnoff for pirates. Only crashes intentionally on fakes.
EmeraldPlay wrote:I don't think this thread needs to continue.
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