Slime Seasons

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Slime Seasons

Postby SlimePies » Wed Aug 07, 2019 11:40 pm

What if slime rancher had weather and seasons? (this will be copied off a word document so sorry for odd or inconsistent formatting)

Weather
Sun
Temperature: Burning-Freezing
Humidity: Barren-Soaking
Rarity: Common
Effect: None

Clouds
Temperature: Burning-Freezing
Humidity: Barren-Soaking
Rarity: Common
Effect: None

Partial Clouds
Temperature: Burning-Freezing
Humidity: Barren-Soaking
Rarity: Common
Effect: None

Rain
Temperature: Burning-Cold
Humidity: Average-Soaking
Rarity: Common
Effect: Puddle slimes can stay out longer, Fire slimes flames will be put out, Fire plorts can snuff out on ash, Tarr will slowly be damaged, Gardens are always watered, Water droplets will fall from the sky

Thunderstorms
Temperature: Burning-Cold
Humidity: Wet-Soaking
Rarity: Uncommon
Effect: Tarr will quickly die, Puddle slimes won’t evaporate, Lightning can strike objects, Fire slimes can snuff out on ash, Fire slimes flames will be put out, Fire plorts can snuff out on ash, Gardens are always watered, Water droplets will fall from the sky

Lightning
Weather: Thunderstorms, Thundersnow, Hurricanes
Effect: Beatrix will be knocked out if hit, Slimes will become instantly agitated when hit, Food will burn up if hit, Can’t reach in caves

Snow
Temperature: Chilly-Freezing
Humidity: Humid-Wet
Rarity: Common
Effect: Field of vision will be reduced, Temperature will be reduced, Snow will appear on the ground, Snowflakes will fall from the sky

Blizzards
Temperature: Freezing
Humidity: Wet-Soaking
Rarity: Uncommon
Effect: Field of vision will be greatly reduced, Slimes agitation will increase greatly, Snow will appear on the ground, Snowflakes will fall from the sky, Temperature will be reduced

Heatwaves
Temperature: Burning
Humidity: Dry-Barren
Rarity: Uncommon
Effect: Slimes agitation will increase greatly, Visible heatwaves appear in the distance

Fog
Temperature: Cool
Humidity: Humid
Rarity: Uncommon
Effect: Field of vision will be reduced, Fire slimes can snuff out on ash, Fire plorts can snuff out on ash, Puddle slimes won’t evaporate

Hail
Temperature: Mild-Warm
Humidity: Dry-Humid
Rarity: Rare
Effect: Slime agitation will increase greatly, Beatrix will be damaged whenever she is outside, Cannot go thru air nets, Hail will fall from the sky

Droughts
Temperature: Hot-Burning
Humidity: Barren-Arid
Rarity: Rare
Effect: Sprinklers won’t work, Water springs won’t spout, Slime agitation will be increased greatly

Sun Showers
Temperature: Warm-Cold
Humidity: Average-Soaking
Rarity: Rare
Effect: Puddle slimes can stay out longer, Fire slimes flames will be put out, Fire plorts can snuff out on ash, Tarr will be slowly damaged, Gardens are always watered, Rainbows appear in the sky, Water droplets will fall from the sky

Rainbows
Weather: Sun Showers
Effect: Gold & Lucky slimes are more common

Sun Snow
Temperature: Chilly-Freezing
Humidity: Humid-Wet
Rarity: Rare
Effect: Temperature will be reduced, Snow will appear on the ground, Snowflakes will fall from the sky

Thundersnow
Temperature: Cold-Freezing
Humidity: Wet-Soaking
Rarity: Elusive
Effect: Field of vision will be reduced, Temperature will be reduced, Snow will appear on the ground, Lightning can strike objects, Snowflakes will fall from the sky

Hurricanes
Temperature: Warm-Burning
Humidity: Soaking
Rarity: Elusive
Effects: Tarr will quickly die, Puddle slimes won’t evaporate, Lightning can strike objects, Fire slimes can snuff out on ash, Fire slimes flames will be put out, Fire plorts can snuff out on ash, Gardens are always watered, Effects from hail weather can happen, Slime agitation will increase greatly, Water droplets will fall from the sky

Puddle Rain
Temperature: Average-Hot
Humidity: Wet-Soaking
Rarity: Elusive
Effects: Puddle slimes can stay out longer, Fire slimes flames will be put out, Fire plorts can snuff out on ash, Tarr will slowly be damaged, Gardens are always watered, Puddle slimes will rain from the sky, Water droplets can fall from the sky

Temperature
Temperature Ranges: Freezing, Cold, Chilly, Mild, Warm, Hot, Burning

Extreme Temperatures
Freezing and Burning can kill when exposed long enough

Humidity
Humidity Ranges: Barren, Arid, Dry, Average, Humid, Wet, Soaking

Vacpack Upgrades
Winter Coat
Protects from freezing temperatures

Summer Vest
Protects from burning temperatures

Rubber Suit
Protects from lighting

Hard Hat
Protects from hail

Goggles
Eliminates reduced vision from snow, fog, or other weather types

Slime Science
Lightning Rod
Class: Utility
Materials: Indigonium x6, Pink Plort x3, Crystal Plort x1
Attracts lightning and converts it into battery packs, a new slime science material

Thermal Measurer
Class: Utility
Materials: Battery Pack x1, Rock Plort x4, Puddle Plort x2
Tells the temperature around it

Radiator
Class: Utility
Materials: Crystal Plort x3, Battery Pack x1, Hexacomb x2
Warms up the area around it when turned on

Oscillating Fan
Class: Utility
Materials: Hunter Plort x3, Battery Pack x1, Slime Fossil x2
Cools down the area around it when turned on

Meteorometer
Class: Utility
Materials: Battery Pack x2, Puddle Plort x3, Spiral Steam x1
Predicts the next weather

Humidifier
Class: Utility
Materials: Battery Pack x4, Puddle Plort x5, Deep Brine x4
Humidifies the area when turned on

De-Humidifier
Class: Utility
Materials: Battery Pack x4, Fire Plort x5, Silky Sand x4
De-Humidifies the area when turned on

Humiditometer
Class: Utility
Materials: Battery Pack x1, Spiral Steam x3, Primordy Oil x2
Tells the humidity around it

Weathertron
Class: Utility
Materials: Battery Pack x5, Strange Diamond x2, Royal Jelly x1
Changes Weather, Can Fail

Antihistamine Converter
Class: Utility
Materials: Battery Pack x3, Tangle Plort x10, Glass Shard x4
Can add antihistamines to food allowing immunity to pollen

Antibiotic Converter
Class: Utility
Materials: Battery Pack x3, Dervish Plort x10, Pepper Jam x4
Can add antibiotics to food allowing immunity to the slime flu

Pink Firework
Class: Curio
Materials: Battery Pack x1, Pink Plort x2, Primordy Oil x3
Produces a pink mortar when activated

Blue Firework
Class: Curio
Materials: Battery Pack x1, Rock Plort x2, Jellystone x3
Produces a blue mortar when activated

Grey Firework
Class: Curio
Materials: Battery Pack x1, Tabby Plort x2, Buzzwax x3
Produces a grey mortar when activated

Violet Firework
Class: Curio
Materials: Battery Pack x1, Phosphor Plort x2, Primordy Oil x3
Produces a violet mortar when activated

Green Firework
Class: Curio
Materials: Battery Pack x1, Rad Plort x2, Indigonium x3
Produces a green mortar when activated

Amber Firework
Class: Curio
Materials: Battery Pack x1, Honey Plort x2, Wild Honey x3
Produces an amber mortar when activated

Red Firework
Class: Curio
Materials: Battery Pack x1, Boom Plort x2, Deep Brine x3
Produces a red mortar when activated

Cocoa Firework
Class: Curio
Materials: Battery Pack x2, Hunter Plort x4, Hexacomb x3
Produces a cocoa mortar when activated

Berry Firework
Class: Curio
Materials: Battery Pack x2, Crystal Plort x4, Slime Fossil x3
Produces a berry mortar when activated

Butterscotch Firework
Class: Curio
Materials: Battery Pack x2, Quantum Plort x4, Spiral Steam x3
Produces a butterscotch mortar when activated

Gold Firework
Class: Curio
Materials: Battery Pack x4, Gold Plort x3, Lava Dust x1, Royal Jelly x1, Strange Diamond x1
Produces a gold mortar when activated

Plot Upgrades
Corral
Lightning Rods: protects slimes from lighting
Humidifier: keeps slimes happy in dry conditions
De-Humidifier: keeps slimes happy in wet conditions
Heating Lamp: keeps slimes happy in the cold
Cooling Fan: keeps slimes happy in the heat

Coop
Lightning Rods: protects hens from lightning

Garden
Lightning Rods: protects crops from lightning
Thermal Regulator: protects crops from seasonal changes

Incinerator
Fog Screen: protects fire slimes from fog
Rain Lid: protects fire slimes from rain and hail
Lightning Rod: protects fire slimes from lightning

Pond
Water Heater: keeps puddle slimes happy in the cold
Lightning Rods: protects puddle slimes from lightning

Crop Seasons
Veggies
Carrot: All Year
Heart Beet: Fall-Spring
Oca Oca: Winter
Odd Onion: All Year
Silver Parsnip: Spring-Summer
Gilded Ginger: Spring-Summer

Fruits
Pogofruit: All Year
Cuberry: Spring-Fall
Mint Mango: Summer
Phase Lemon: All Year
Prickle Pear: Spring-Summer
Kookadoba: Spring-Summer

Seasonal Order
Ranch: Spring, Summer, Fall, Winter
Dry Reef: Spring, Summer, Fall, Winter
Moss Blanket: Summer, Summer, Spring, Spring
Indigo Quarry: Fall, Winter, Winter, Fall
Ancient Ruins: Fall, Winter, Spring, Summer
Glass Desert: Summer, Summer, Summer, Spring
The Wilds: Spring, Summer, Spring, Spring
Ogden’s Retreat: Spring, Summer, Spring, Spring
Nimble Valley: Fall, Fall, Fall, Winter
Mochi’s Manor: Fall, Fall, Fall, Winter
Viktor’s Workshop & The Slimeulation: No seasonal or weather progression

Seasonal Slime Appearances
Rock: Fall
Tabby: Summer
Phosphor: Summer
Honey: Spring
Puddle: Spring
Hunter: Summer
Rad: Winter
Crystal: Fall
Quantum: Fall
Mosaic: Summer
Dervish: Spring
Fire: Summer
Tangle: Spring

Weathertron
Change Weather: Work 90%, Fail 10%
Change Season: Work With Proper Season 50%, Fail With Proper Season 50%, Fail With Improper Season 100%

Natural Disasters
Caused after weathertron failed weather change

Meteor Shower
Flaming boulders fall from the sky

Instant Firestorm
Only in glass desert, causes an instant fire storm

Tornado Warning
A lot of dervish tornadoes spawn

Earthquake
Corral and coop walls can break, slime science gadgets may stop working, slime agitation is increased greatly, wild slimes spawn more often, Screen shakes

Hurricane Warning
A hurricane will happen and slimes are instantly agitated

Seasonal Events
Can happen randomly in one area per seasonal chunk

Hay Fever (Spring)
Pollen clouds can spawn without tangle slimes, fruit grows faster, apiaries produce more resources, honey slimes spawn in greater numbers

Hen Mating Season (Spring & Summer)
Hens produce more eggs, chickadoos grow up faster, hunter slimes spawn in greater numbers, tangle slimes spawn in greater numbers

Monsoon (Summer)
Thunderstorms will happen even if conditions are not met, puddle slimes spawn in greater numbers, humidity increases drastically

Hurricane Season (Summer & Fall)
A hurricane has a higher chance to happen even if conditions are not met, puddle slimes spawn in greater numbers

Harvest Season (Fall)
Crops grow faster and in more numbers, rock slimes spawn in greater numbers, crystal slimes spawn in greater numbers

Slime Flu Season (Fall & Winter)
Slimes start getting the slime flu more often, slime agitation will increase greatly

Cold Front (Winter)
Blizzards will happen even if conditions are not me, slime agitation will increase greatly, rock slimes spawn in greater numbers

Groundwater Flood (Winter & Spring)
Drills produce more resources, pumps produce more resources, water springs pop up in areas they are not normally

The Slime Flu
Slimes can catch the slime flu any time of the year, during fall and slime flu season it is more likely however. The slime flu can be combated for a whole year when given antibiotic covered food. The slime flu raises agitation and causes sneezing. It is highly contagious
SlimePies
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Re: Slime Seasons

Postby MisfortuneRising » Thu Aug 08, 2019 5:17 am

Yo, all these ideas are amazing! You obviously put a ton of work into this! Would love to see something like this added to the game! Awesome job! :D
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Re: Slime Seasons

Postby SlimePies » Thu Aug 08, 2019 8:40 am

Thanks for the positive feedback, I might post another.
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Re: Slime Seasons

Postby MisfortuneRising » Fri Aug 09, 2019 4:28 am

SlimePies wrote:Thanks for the positive feedback, I might post another.


:)
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