Slime Rancher Idea (WIP)
Posted: Wed Jul 31, 2019 8:50 am
Story:
There would be an expansion behind the Lab that could be purchased called the Pasture. It would be a nice open green space with 4 plots. However, once you get there, you can see there is another purchasable lot known as the South Cave. There is a note saying 'buy at your own risk'. If you do, you have access to 4 more underground plots. There is a mysterious Tarr-like substance on one wall. You can clear it off with water, and if you do, it reveals a passage to an ancient-ruins style portal room, that requires dervish plorts, meaning you must have unlocked the Glass Desert. If you supply them, it will spin very fast and become a teleporter to a land known as Howling Heights.
Howling Heights:
In Howling Heights, which is a chain of very tall islands, there is a lot of wind that blows items and most slimes around, there are four new slimes and three new food items. There are three Gordos: the Litho Gordo that is blocking a bridge, the Talon Gordo that holds a slime key, and the Aura Gordo that is in a well-lit cave and is sitting on a one-way teleporter back to the ranch. There is a Slime Gate to the Poison Bog at the end of the island chain.
Slimes:
Talon Slime: Fast carnivorous slime that is fully capable of flight. Resembles a bird. Spawns about as rarely as Hunter Slimes. Eats all chickens but favors the Glider Hen. When hungry, largos can turn feral. Plorts are difficult to obtain from this slime because it swoops down to catch its prey and eats it in the air, leading to plorts falling into the sea. Is fully ranchable, but an air net is recommended, as is feeding regularly, otherwise it will escape. Plorts are quite valuable.
Aura Slime: Similar to a Phosphor slime, but requires light and will vanish in darkness. Is colorful and butterfly like. Spawns as commonly as Phosphor Slimes but during day. Eats fruit and favors the Alpine Apple. Is not very good at flight so does occasionally get tossed around. Exudes a scent that calms other slimes down. Requires a Strong Lighting upgrade in a corral so it does not vanish come night. Plorts are somewhat valuable.
Litho Slime: Resembles a gray Rock Slime with a sucker on its underside. Attaches to rocks to not get blown away. Eats all vegetables and favors the Radishook. Is calm and never jumps, only moves along like a snail. Can damage the player as well as hang upside down or sideways. Plorts are somewhat valuable.
Drifter Slime: Resembles a jellyfish mixed with a puddle slime. Spawns only in fog clouds that occur in specific places. Will produce plorts at regular intervals when in contact with fog. Plorts float to the top of fog instead of falling like other slimes' plorts. Requires a Fog Chamber to be housed on the ranch. Plorts are very valuable.
Food:
Glider Hens spawn from nests all over the Heights. Will float to the ground instead of falling. Favored by the Talon Slime and will produce Glider Chickadoos when near a Roostro. Similar to other chickens in most regards.
Alpine Apples are pineapples that grow on trees like other in-game fruit instead of like actual pineapples. Favored by the Aura Slime and can be grown in a garden.
Radishooks are radishes that grow in the ground, never blow away due to being 'hooked' to the soil. Require vacpack use to uproot. Can be planted in a garden, favored by the Litho Slime.
Poison Bog:
An area past a slime gate from the Howling Heights. There is purple goop that forms a sea that islands are on. The player must move between the islands. There is a closed off area that requires another slime key. There are four new slimes here and four new food items. There are four Gordos: A Mire Gordo blocking a bridge, a Wisp Gordo in a cave on a one-way teleporter to the ranch, a Tox Gordo that holds a Slime Key, and a Gulp Gordo in the closed-off area that is on a two-way teleporter to the ranch.
Slimes:
Mire Slime: Found commonly in the Bog. They can swim in the poison sea and move about on land, resembling frogs. They cause no harm to the player but jump around like crazy. They eat all veggies but prefer the Bog Yam. They have a long tongue that they use to pull veggies from the ground (and other food if they are a largo). High walls are recommended on the ranch, Plorts are not very valuable.
Tox Slime: Rarer than mire slimes. Are purple and exude a poison cloud that is similar to the radiation cloud but more dangerous. Eat any fruit but prefer Purplums. Can make other slimes agitated. Plorts are quite valuable.
Wisp Slime: Ghostly light-sensitive slimes. Spawn rarely at night. Eat fruit and favor the Phantomato. Have the unique ability to create ghost flames that teleport random objects to them from nearby. This can lead to items, slimes, or even the player being sent into awkward and dangerous places. Ghost flames are visible both on the object and where it will be sent. Ghost flames can be snuffed with water. Require a Solar Shield on the ranch, plorts are very valuable.
Gulp Slime: Found only in the closed-off area. Resemble an anglerfish. Can pull anything nearby towards them when they open their mouth, dealing damage to the player and agitating slimes. Will eat any chicken but favor Swamp Hens. Plorts are extremely valuable.
Food:
Bog yams are a common vegetable in the Poison Bog. They resemble purple yams. Favored by Mire Slimes.
Purplums grow on trees in the Poison Bog. Fairly common, are obviously plums. Favored by Tox Slimes.
Phantomatos are fruit that grows on vines on trees. Incorporeal by day, obtainable by night. Rare. Favored by Wisp Slimes.
Swamp Hens are chickens with nothing significant about them, other than they are only found in the closed-off area and favored by Gulp Slimes.
There would be an expansion behind the Lab that could be purchased called the Pasture. It would be a nice open green space with 4 plots. However, once you get there, you can see there is another purchasable lot known as the South Cave. There is a note saying 'buy at your own risk'. If you do, you have access to 4 more underground plots. There is a mysterious Tarr-like substance on one wall. You can clear it off with water, and if you do, it reveals a passage to an ancient-ruins style portal room, that requires dervish plorts, meaning you must have unlocked the Glass Desert. If you supply them, it will spin very fast and become a teleporter to a land known as Howling Heights.
Howling Heights:
In Howling Heights, which is a chain of very tall islands, there is a lot of wind that blows items and most slimes around, there are four new slimes and three new food items. There are three Gordos: the Litho Gordo that is blocking a bridge, the Talon Gordo that holds a slime key, and the Aura Gordo that is in a well-lit cave and is sitting on a one-way teleporter back to the ranch. There is a Slime Gate to the Poison Bog at the end of the island chain.
Slimes:
Talon Slime: Fast carnivorous slime that is fully capable of flight. Resembles a bird. Spawns about as rarely as Hunter Slimes. Eats all chickens but favors the Glider Hen. When hungry, largos can turn feral. Plorts are difficult to obtain from this slime because it swoops down to catch its prey and eats it in the air, leading to plorts falling into the sea. Is fully ranchable, but an air net is recommended, as is feeding regularly, otherwise it will escape. Plorts are quite valuable.
Aura Slime: Similar to a Phosphor slime, but requires light and will vanish in darkness. Is colorful and butterfly like. Spawns as commonly as Phosphor Slimes but during day. Eats fruit and favors the Alpine Apple. Is not very good at flight so does occasionally get tossed around. Exudes a scent that calms other slimes down. Requires a Strong Lighting upgrade in a corral so it does not vanish come night. Plorts are somewhat valuable.
Litho Slime: Resembles a gray Rock Slime with a sucker on its underside. Attaches to rocks to not get blown away. Eats all vegetables and favors the Radishook. Is calm and never jumps, only moves along like a snail. Can damage the player as well as hang upside down or sideways. Plorts are somewhat valuable.
Drifter Slime: Resembles a jellyfish mixed with a puddle slime. Spawns only in fog clouds that occur in specific places. Will produce plorts at regular intervals when in contact with fog. Plorts float to the top of fog instead of falling like other slimes' plorts. Requires a Fog Chamber to be housed on the ranch. Plorts are very valuable.
Food:
Glider Hens spawn from nests all over the Heights. Will float to the ground instead of falling. Favored by the Talon Slime and will produce Glider Chickadoos when near a Roostro. Similar to other chickens in most regards.
Alpine Apples are pineapples that grow on trees like other in-game fruit instead of like actual pineapples. Favored by the Aura Slime and can be grown in a garden.
Radishooks are radishes that grow in the ground, never blow away due to being 'hooked' to the soil. Require vacpack use to uproot. Can be planted in a garden, favored by the Litho Slime.
Poison Bog:
An area past a slime gate from the Howling Heights. There is purple goop that forms a sea that islands are on. The player must move between the islands. There is a closed off area that requires another slime key. There are four new slimes here and four new food items. There are four Gordos: A Mire Gordo blocking a bridge, a Wisp Gordo in a cave on a one-way teleporter to the ranch, a Tox Gordo that holds a Slime Key, and a Gulp Gordo in the closed-off area that is on a two-way teleporter to the ranch.
Slimes:
Mire Slime: Found commonly in the Bog. They can swim in the poison sea and move about on land, resembling frogs. They cause no harm to the player but jump around like crazy. They eat all veggies but prefer the Bog Yam. They have a long tongue that they use to pull veggies from the ground (and other food if they are a largo). High walls are recommended on the ranch, Plorts are not very valuable.
Tox Slime: Rarer than mire slimes. Are purple and exude a poison cloud that is similar to the radiation cloud but more dangerous. Eat any fruit but prefer Purplums. Can make other slimes agitated. Plorts are quite valuable.
Wisp Slime: Ghostly light-sensitive slimes. Spawn rarely at night. Eat fruit and favor the Phantomato. Have the unique ability to create ghost flames that teleport random objects to them from nearby. This can lead to items, slimes, or even the player being sent into awkward and dangerous places. Ghost flames are visible both on the object and where it will be sent. Ghost flames can be snuffed with water. Require a Solar Shield on the ranch, plorts are very valuable.
Gulp Slime: Found only in the closed-off area. Resemble an anglerfish. Can pull anything nearby towards them when they open their mouth, dealing damage to the player and agitating slimes. Will eat any chicken but favor Swamp Hens. Plorts are extremely valuable.
Food:
Bog yams are a common vegetable in the Poison Bog. They resemble purple yams. Favored by Mire Slimes.
Purplums grow on trees in the Poison Bog. Fairly common, are obviously plums. Favored by Tox Slimes.
Phantomatos are fruit that grows on vines on trees. Incorporeal by day, obtainable by night. Rare. Favored by Wisp Slimes.
Swamp Hens are chickens with nothing significant about them, other than they are only found in the closed-off area and favored by Gulp Slimes.