Slime Rancher - Past Release Notes

Important news and updates from Monomi Park

Re: Version Updates

Postby Mike » Wed Dec 16, 2015 3:48 pm

After a bit of a long gap...

Version 0.2.0 is now live!
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Mike
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Re: Version Updates: Latest - Dec 18, 2015

Postby Nick » Fri Dec 18, 2015 3:26 pm

Version 0.2.1 is now live!

*You can keep your save files for this update*

Changes:
- Fixed loading of game saves that contained garden scareslime upgrades
- New art has been added to a lot of the ranch tech, it's pretty!
- The slime filter on the vac has been removed
- Fixed collision issues on the coral arch island
- New info in the tutorial mentions being able to shoot through corral barriers
- Slimepedia entry has been added to acquisition of a slime key
- Various other bug fixes
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Re: Version Updates: Latest - Dec 30, 2015

Postby Mike » Wed Dec 30, 2015 5:48 pm

Version 0.2.2 is now live!

*You can keep your save files for this update*

Changes:
- Cleaned up the garden replanting process and added a tutorial.
- Increased the cost of the Ranch Expansions
- Added indicator on Gordos showing their Diet.
- Slimes and plorts are a less bouncy when they hit a surface.
- Fixed bug with alt-tab and multi-monitor setups locking up when losing game focus on Windows.
- Fixed bug with gardens sometimes not growing crops.
- Fixed bug with slimes disappearing off of parts of the Ranch, especially the expansions.
- Fixed bug where upgrades would carry between games.
- Fixed bug where starmail was lost on game reload.
- Fixed bug where some quality settings were not being re-applied after game reload.
- Fixed bug where reloading the game sometimes spawned some extra food.
- Fixed bug causing scareslimes to be far more effective than intended.
- Fixed bug where Ogden would give Slimes as rewards for his exchange offers.
- Fixed bug where the starting tutorials sometimes didn't start immediately.
- Fixed bug with some Chickens not transitioning to the right types.
- Fixed various geometry issues (walking through walls, etc).
- Fixed various typos.
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Mike
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Posts: 28
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v0.2.3 - Jan 12, 2016

Postby Nick » Tue Jan 12, 2016 12:36 pm

Version 0.2.3 is now live!

*You can keep your save files for this update*

Changes:
- Added the version number on the main menu
- Added new tutorials for Largos and a general tutorial to let you know you've completed all the initial tutorials.
- Added an invert view-y-axis option for both gamepad and mouse.
- Make Tarrs in fresh water react as if hit by water.
- Improved indication of selected item in various purchase and Slimepedia screens.
- Moved game save file location (Was in a "SlimeRancher\SlimeRancher Prototype" directory, now in "Monomi Park\Slime Rancher"). Note: the game should automatically copy your files over so you should not need to do anything to get to old save files.
- Added an indicator on the garden of how long the current crop will last before it needs replanting.
- Adjusted the prices of several ranch features, upgrades, and expansions.
- Decreased the number of slimes requested at one time on the Range Exchange.
- Added some additional barriers to restrict access to the Ranch Expansions.
- Added a (possibly temporary) "Emergency Return" option to allow players to knock themselves out and return to the Ranch if they're stuck. (With all the usual penalties for being knocked out)

Bugfixes:
- Fix bug where attempting to shoot a held largo or crate with a gamepad would fail. Note: You will likely need to set your gamepad options to re-set the trigger buttons for vac and shoot to enable this fix.
- Fixed a bug causing the Air Drive upgrade to be more powerful than intended.
- Fix bug where vaccing underwater did not collect water.
- Fix bug where an overcrowded Grotto or Overgrowth could still have disappearing slimes.
- Fix bug where expansion doors would trigger after they'd been unlocked - instead they properly pop up the Slimepedia page for their expansion.
- Fix bug where sometimes miniature fruits/veggies would be present in the world.
- Fix bug where Rock Tabby Largos sometimes had extra spikes.
- Fix bug where plort prices would stop updating.
- Fixed a bug preventing briar hens from spawning
- Fix bug where exiting the game from within the Grotto would leave the main menu scene incorrectly lit.
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Nick
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Posts: 363
Joined: Fri Feb 06, 2015 11:14 am

Re: Version Updates: Latest - Jan 13, 2016

Postby Mike » Wed Jan 13, 2016 1:45 pm

Version 0.2.3b is now live! This is a very small bugfix patch.

*You can keep your save files for this update*

Changes:
- Adjustmented the in-home background image.
- Increased the time the explore tutorial stays on screen.

Bugfixes:
- Fixed bug where nutrient soil was causing gardens to not grow as many fruit & veggies as they should.
- Fixed bug where health, energy, and ammo upgrades would sometimes carry into new games.
- Fixed bug that could sometimes cause lag related to watering.
- Fixed bug where ponds were too easy to refill.
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Mike
Developer
 
Posts: 28
Joined: Wed Feb 04, 2015 6:12 pm

Re: Slime Rancher - Past Release Notes

Postby Nick » Wed Jan 20, 2016 11:39 am

Version 0.2.3b is now live! This is a very small bugfix patch.

*You can keep your save files for this update*

Changes:
- Adjustmented the in-home background image.
- Increased the time the explore tutorial stays on screen.

Bugfixes:
- Fixed bug where nutrient soil was causing gardens to not grow as many fruit & veggies as they should.
- Fixed bug where health, energy, and ammo upgrades would sometimes carry into new games.
- Fixed bug that could sometimes cause lag related to watering.
- Fixed bug where ponds were too easy to refill.

Version 0.2.3 Changelog:

Changes:
- Added the version number on the main menu
- Added new tutorials for Largos and a general tutorial to let you know you've completed all the initial tutorials.
- Added an invert view-y-axis option for both gamepad and mouse.
- Make Tarrs in fresh water react as if hit by water.
- Improved indication of selected item in various purchase and Slimepedia screens.
- Moved game save file location (Was in a "SlimeRancher\SlimeRancher Prototype" directory, now in "Monomi Park\Slime Rancher"). Note: the game should automatically copy your files over so you should not need to do anything to get to old save files.
- Added an indicator on the garden of how long the current crop will last before it needs replanting.
- Adjusted the prices of several ranch features, upgrades, and expansions.
- Decreased the number of slimes requested at one time on the Range Exchange.
- Added some additional barriers to restrict access to the Ranch Expansions.
- Added a (possibly temporary) "Emergency Return" option to allow players to knock themselves out and return to the Ranch if they're stuck. (With all the usual penalties for being knocked out)

Bugfixes:
- Fix bug where attempting to shoot a held largo or crate with a gamepad would fail. Note: You will likely need to set your gamepad options to re-set the trigger buttons for vac and shoot to enable this fix.
- Fixed a bug causing the Air Drive upgrade to be more powerful than intended.
- Fix bug where vaccing underwater did not collect water.
- Fix bug where an overcrowded Grotto or Overgrowth could still have disappearing slimes.
- Fix bug where expansion doors would trigger after they'd been unlocked - instead they properly pop up the Slimepedia page for their expansion.
- Fix bug where sometimes miniature fruits/veggies would be present in the world.
- Fix bug where Rock Tabby Largos sometimes had extra spikes.
- Fix bug where plort prices would stop updating.
- Fixed a bug preventing briar hens from spawning
- Fix bug where exiting the game from within the Grotto would leave the main menu scene incorrectly lit.
User avatar
Nick
Developer
 
Posts: 363
Joined: Fri Feb 06, 2015 11:14 am


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